I am having a problem where in a ring where there are 4 mobs, I cannot see the damage I did on the 4th enemy, especially when I use Fire Dragon or Tempest aoe spell. It also cuts off the 3rd mob's damage as well in some fights. Some of them are so tall that the damage cuts off entirely for spells like Tempest. I believe this is due to the angle change of seeing the damage from the lower back of the mobs instead of the front. It is much easier to see the damage and the actual spell for Blizzard when it hits from the front, and Storm Lord when there is a higher up view. I hope you consider reexamining the viewpoint of some of these spells so it is easier to see.
This was pointed out in the test realm. Not sure why these issues were carried to the live.
It would be good to see them addressed alongside these ideas implemented:
Enemies should die at the same time rather than one by one.
Enemies should be stunned at the same time rather than one by one [I also feel the stun animation is too long].
The camera angle should pan out depending on the amount of enemies being fought, rather than just one general view. The latter may be a bit more difficult to implement, but I feel this would not only highlight the hard work and creative designs of these spells more, but it would eliminate the issue of not being able to see enemy damage properly.