i think curse and feint should be death adds instead of global adds..almost every person i have battled with used them with their wand card because they didnt pay attention to it and thought it was a death only add. it gets so frustrating because curse and feint together is ninety percent so thats a big part of your attack :( :x
Not only that, they are good to help others who have powered up for a good spell, or when you cant get the spell you want but know another spell will work....
i think curse and feint should be death adds instead of global adds..almost every person i have battled with used them with their wand card because they didnt pay attention to it and thought it was a death only add. it gets so frustrating because curse and feint together is ninety percent so thats a big part of your attack :( :x
life in particular needs feint themselves since they only have two powerful attacking cards being one is a treasure card itself woodwalker 640 life damage. and centaur.
It would be ok for death to have feint all to them themselves, since they weaker spells.The reason feint is a problem is because of judgement.Look at this kind of math.
A maxed judgement+feint=Something a grandmaster ice wizard could not survive.
First of all, curse IS death only. Hex is the global trap.
I agree that feint should be death only. After all, he's the one that is going to take the +30% damage. If you're gonna keep it global, then make the person who used the trap portion take the +30% damage!