I've noticed this many times while battling. The person I'm fighting will have a +40% blade and a +30% trap on me and i will have a 70% defense shield, yet the damage won't be normal damage, it will be much lower. I'm not sure what math KI is using to figure this out but it sure isn't the math I'm learning cause last time i checked 40+30 still equaled 70
PS: i did not have a resist against these spells so that can not be taken into account
Just wondering about this though, its not like I'm complaining that i don't get hurt as much, just confused as to why i dont
iys not only that, also when i have like 100% more because of my 30 and 40% blades, and then my 30% trap, then if they use tower shield or weakness its less than a normal hit to. I dont get this either.
I've noticed this many times while battling. The person I'm fighting will have a +40% blade and a +30% trap on me and i will have a 70% defense shield, yet the damage won't be normal damage, it will be much lower. I'm not sure what math KI is using to figure this out but it sure isn't the math I'm learning cause last time i checked 40+30 still equaled 70
PS: i did not have a resist against these spells so that can not be taken into account
Just wondering about this though, its not like I'm complaining that i don't get hurt as much, just confused as to why i dont
Think of it this way. You take 100 damage, but you have up a tower shield. It then goes to 50 damage. But say they have a curse and a 30% blade. It doubles 50, which goes to 100. That is why it does less than it should
I've noticed this many times while battling. The person I'm fighting will have a +40% blade and a +30% trap on me and i will have a 70% defense shield, yet the damage won't be normal damage, it will be much lower. I'm not sure what math KI is using to figure this out but it sure isn't the math I'm learning cause last time i checked 40+30 still equaled 70
PS: i did not have a resist against these spells so that can not be taken into account
Just wondering about this though, its not like I'm complaining that i don't get hurt as much, just confused as to why i dont
dude its not like that. your blade and your trap were probably taking first then the shield. so that means that it went 70% more damage than it would have been then the shield which blocks out 70% or that.
The percentages work in ratios. A negative 70% shield won't cancel out positive 70% damage. For an example, add 20% to 100 initial damage and you get 120 damage. Then if you subtract 20% you get 96 damage. What annoys me about this fact is that a -25% Weakness will pretty much cancel out a +35% blade.
A +20% in this game doesn't really mean +20% base damage in this game, rather multiplies whatever results you have now by 1.2. Therefore, although they look like plusses and minuses, all the math involved in damage calculation is multiplication, with lots of multipliers.
In your example, you have +40%, +30% and -70%.
+40% means a multiplier of 1.4 +30% means a multiplier of 1.3 -70% means a multiplier of 0.3
And so the final damage is the base damage multiplied by: 1.4 * 1.3 * 0.3 = 0.546 Or 54.6 percent of base damage.
Note how much more effective shields are than blades/traps. The blade plus the trap are not enough to double the damage, but one shield cuts the damage to less than a third. The end result is about halving the damage.
The system doesnt work that way. Here's an example of how it works:
They use an attack that does 100, plus a 40% blade makes it 140, plus a 30% trap makes it 182. Then the shield is factored in and takes 70% off of that, making it do 56. Hope this helped.
The game takes the total percent of your blades and traps, and adds them as damage to your attack, then if your opponent had a 70% shield, it would take the damage that you were doing total and divide by 70%.