I see a lot of complaining about balance. Well, they're not perfect. If you used these advantages to your advantage, you can easily beat anyone who relies on Judgment. Elemental: Storm Pros:Hits hard and fast Plenty of Accuracy Boosts Easily Bladed Cons:Low health Low accuracy Easily Shielded Fire Pros:Hits hard Has Damage Over Time Ability to stun Can heal while attacking (Link) Easily Bladed Steal Charm Cons:Moderately low health Fairly low accuracy Easy to block (Elemental shield, Volcanic Shield, Fire Shield, etc.)
Ice: Pros:A lot of health Fairly Accurate Gets resistances to all classes Damage over time (FrostBite) Stunning Tower Shield Steal Ward Cons:Low damages Easily Shielded
Spirit Schools
Death: Pros: Fairly Good Health Accurate Drain Spells Lots of boosts Cons: Easily Shielded Drain spells not very powerful unboosted Feint is double Edged
Life: Pros:Healing Extremely accurate Spirit Armor Cons:Very weak Often a target in PvE and PvP
Myth: Pros: Minions Boosts Accurate Earthquake (removes wards) Cons: Generally weak without minions Minotaur wastes traps (But also wastes shields (a good thing)) Easily shielded
ETC: Balance: Pros: Judgment Universal boosts Good for team play Can not be blocked Accurate Usually not strong or weak to anything Cons: Does not have balance-only boosts Fairly weak offensive-wise Moderate-low health Being meant for team play, not very good for solo
If you have anything to add, don't hesitate to add more.