In PvP, I was in a battle with a level 28 wizard who's school was ice. He cast amplify in the middle of the battle. The amplify was the only reason he could do a 770 damage ice wyvern ( not counting clothes, which weren't that powerful). But the thing is, I believe auras should be restricted to certain levels in PvP. It kind of makes those of us who have higher levels and have not gotten their auras yet a little upset. I think that it is unfair that a level 28 can beat a level 45 in 3 or 4 hits, when some of us dont bother to get auras, in treasure card form. So as I said before, I believe auras should be restricted to certain levels in PvP, to make it more fair.
In PvP, I was in a battle with a level 28 wizard who's school was ice. He cast amplify in the middle of the battle. The amplify was the only reason he could do a 770 damage ice wyvern ( not counting clothes, which weren't that powerful). But the thing is, I believe auras should be restricted to certain levels in PvP. It kind of makes those of us who have higher levels and have not gotten their auras yet a little upset. I think that it is unfair that a level 28 can beat a level 45 in 3 or 4 hits, when some of us dont bother to get auras, in treasure card form. So as I said before, I believe auras should be restricted to certain levels in PvP, to make it more fair.
I doubt it was the amplify that made up the majority of that damage, he probably enchanted the wyvern with a monstrous.
According to that logic, I think that if some of you don't want to bother playing strategy, that makes no reason for the rest of us that does to loose all spells except straight hits.