how a bout placing a max time on a PvP match and the team losing the greatest amount of accumulative health loses the match say after 20 minutes!
I think that 20 minutes is way too short, but I wouldn't mind seeing a 2 hour limit, and then it's a draw. Most of my matches last at least 45 minutes or so, and that is fine. The ones that last an hour and half, they just seem to last forever to me. The ones that last over 2 hours, usually I just have to flee, as by that time I am getting bored and have dropped back into a turtle shell, especially if I'm second. Maybe they should have an option, 1 hour limit, 2 hour limit, etc.
how a bout placing a max time on a PvP match and the team losing the greatest amount of accumulative health loses the match say after 20 minutes!
I think that 20 minutes is way too short, but I wouldn't mind seeing a 2 hour limit, and then it's a draw. Most of my matches last at least 45 minutes or so, and that is fine. The ones that last an hour and half, they just seem to last forever to me. The ones that last over 2 hours, usually I just have to flee, as by that time I am getting bored and have dropped back into a turtle shell, especially if I'm second. Maybe they should have an option, 1 hour limit, 2 hour limit, etc.
Joe.
I agree with Lion359. Sort of. 20 minutes is way to short, and victory for the highest health would be a problem when fighting Ice and Life. However, if a player gets bored, they could flee, and the draw deadline might prove to be too much pressure for the "turtles" out there.
I think a mutual draw button after an hour or two would be a welcome addition to PvP. Both players would have to agree for a draw to take place.
I have had a few 4 hour matches since wizards Trascended, and that's just way too long for a game in my opinion. In fact, I've stopped playing Transcended 1v1 PvP until I gather enough mental will power to engage in yet another 4 hour duel.