I’m making this thread in hopes that all of those who are just as upset about the matchmaking exploits come and comment so the devs will fix this issue. It has been ongoing for too long at this point. Low level PvP is impossible because of the tier system. Level 50 players are taking off critical gear just to face a lower level opponent. Those who wish to PvP at intermediate, adept, or the forbidden novice and apprentice range are completely outmatched just because of a level disadvantage.
Matchmaking desperately needs to be revamped. Yes, I know we “just had a patch” but it was an awful update to the system! Somehow it made it worse, especially for low level PvP players. The goal should be for each person to have fun at their desired level and play others who are equally matched in both skill AND level/stats. Creating a 3 tiered system when there are 140 levels is completely out of the picture. At the very least, those tiers need to be doubled, if not tripled or even quadrupled to create fair matchups.
Within each tier, wizards should then be matched according to rank. However, I realize this creates smaller pools of players within each tier. The solution is already in place; we have a notification that lets the wizards know if they are about to be matched with a wizard of a higher tier or rank. It’s simple.
Tiers 1 and 2 go together, but never higher Tiers 3 and 4, even 5 go together, but never higher Tier 6 and 7 go together
Again, there is always a warning or notification when matched with someone in a higher tier or higher rank. This way we avoid confusion but also give the community what they want and need in balanced matchmaking.
I'll take it a step further and say that both wizards' level names should match.
Pair Magus with Magus, Visionary with Visionary, Grandmaster with Grandmaster, etc.
I like the idea. Based on the most recent PvP Dev Diary, it looks like this is what we’ll be getting. I’m excited and I think this is a big step in the right direction!