I just got stun locked by a myth wizard where I couldn't fight back at all. The Myth wizard used the Mandar Strat to double his pips and spammed Medusas dealing 3000K+ each hit. The Mandar Strat accompanied by a 0 pip stun (to remove the stun block) allowed him to get his pips back in time to stun me before I could cast another spell. Again, this is mainly due to the fact I could not draw a stun block after clearing my hand entirely in the first three rounds. However, this should not be a possible strategy because of how unfair it is to anyone caught within this combination of spells. I can provide video footage of this if needed KI. Please get this right and fix this.
I propose the solution of removing the double pip from the Mandar spell and/ adding an additional stun block (or two) to someone after they are stunned by their opponent. Also,, maybe nerf the damage of Medusa to where a stun isn't this powerful for a utility school.