Can anyone explain to me how Pvp affects gameplay?
I have maxed out all of my badges and have many slots open on the lists.
Thanks
Timothy Pearlflower, Legendary Ice, relaxing at home until Wintertusk arrives. Angus RubyRiver, Level 38 Fire Wizard, working on completing the Crimson Fields.
PvP players complain about spells, healing, criticals, just about anything that is good in the game, because they think it is unfair and beats them, so KI changes things so that PvP players are happy!
Like Spritely for instance! Now, spritely will rarely be cast by pets with this talent, why? Because PvP players complained about resists, and healing, and pets of course!!!
Sure, the way PvP affects game play is simple. PvP players complain about spells, healing, criticals, just about anything that is good in the game, because they think it is unfair and beats them, so KI changes things so that PvP players are happy! Like Spritely for instance! Now, spritely will rarely be cast by pets with this talent, why? Because PvP players complained about resists, and healing, and pets of course!!!
Sure, the way PvP affects game play is simple. PvP players complain about spells, healing, criticals, just about anything that is good in the game, because they think it is unfair and beats them, so KI changes things so that PvP players are happy! Like Spritely for instance! Now, spritely will rarely be cast by pets with this talent, why? Because PvP players complained about resists, and healing, and pets of course!!!
well put. it's funny because it's true.
very very true PvPers ask for it they get it, that simple at the cost to us non-PvPers.