The PvP turns, yep, a lot of people complain about it. But i wouldn't, in some cases. For example: X is the first one and Y the last one. If X uses a spark spell and it was the only one in his/her hand and other spells only useful and strong and Y uses weakness, tower shield, whatever, he/she gains advantage. Why? X needs to spend more time/effort/spells/pips to break that weakness. Same applies to shields and such. Or, when X casts a sprite spell and Y puts on infection, X needs to break it again. Some of these cases did happen to me when I was first. When X has a lot of advantage, too. Most likely in the killing or healing, when Y has advantage more in the small or 'missellnceous'(No idea how to spell it, excuse me ._.) For example: X doesn't have a lot of health,(Low on it), and heals, while Y, being the last, attacks, but it doesn't kill X because he/she healed, when Y would have killed him/her if he/she wouldn't heal. There are a few more examples, what do you guys think? Am I right, wrong? More examples to add?