Most of the current complaints that I hear about in the arena seem to stem from onslaught killing at the beginning of matches. Waterworks kind of put an end to such onslaught killing of bosses as boss health was increased to twenty thousand and every fifth turn a change from traps to blades occur making stacking blades and traps more difficult to accomplish. But when it comes to PvP, we aren't up against 20,000 health players but rather 3,000 health players that likely have around 30% resists, which equates to around 4,000 health players. As a result there is a huge 500% health difference here between game play and PvP play, and in game play players aren't tempesting every turn either individually or as a team cause of the health that they are up against.
At this point, I think I favor heavily increasing player healths in the arena to see how it plays. I favor opening a test realm for PvP play to figure out what needs to be done in the arena to get it to play better.
I disagree for this reason, KI gave universal resistance to every school something ice was reliant on and depends on, and giving everyone more health thats literally saying lets get rid of ice as a school and just share what ice had with everyone. I mean really dont you think we have it bad enough no point in making it worse
There are plenty of ways to increase your health. Although, it will cost you power pip percentage, damage boost, or something. There are also amulets now that give health.
KI has given you everything you asked for, yet you are never satisfied!
I disagree for this reason, KI gave universal resistance to every school something ice was reliant on and depends on, and giving everyone more health thats literally saying lets get rid of ice as a school and just share what ice had with everyone. I mean really dont you think we have it bad enough no point in making it worse
I would have thought ice would have benifitted the most with such a health increase as it would be at a multiple of current health.
There are plenty of ways to increase your health. Although, it will cost you power pip percentage, damage boost, or something. There are also amulets now that give health.
KI has given you everything you asked for, yet you are never satisfied!
Here, have a snickers!
In other words you can increase your health as long as you are willing to sabotage your character in such a way that it should never be able to win against anyone in the arena. Ya, that sounds like a good plan.
I disagree for this reason, KI gave universal resistance to every school something ice was reliant on and depends on, and giving everyone more health thats literally saying lets get rid of ice as a school and just share what ice had with everyone. I mean really dont you think we have it bad enough no point in making it worse
I would have thought ice would have benifitted the most with such a health increase as it would be at a multiple of current health.
With spritely, healing, and the life mastery amulet (among other things), ice is already close to needing to one hit kill every other school. Increasing every schools health would cement that position. As every school's health increases, the advantage gap diminishes, and soon, only the heaviest hitting schools win because they are the only ones that can do enough damage to one hit kill anyone. I don't think this will do anything to help anyone.