pvp isn't part of the storyline. PvP is just player vrs player, skill vrs. skill.
In the storyline we're supposed to be mages learning how to control spells.
Fizzle is a good way of showing a mage who doesn't know much about the spell learning how to cast it, failing that casting less and less.
Fizzle does NOT belong in pvp.
Far too many times, a match is won or lost simply because of Fizzle. The better player loses, not because of skill problems, or strategy problems, but because the game decided his spell wouldn't work problems.
There are a number of things that need to be redesigned to make ranked pvp work better, but that aren't much of an issue in non-ranked pvp.
pvp isn't part of the storyline. PvP is just player vrs player, skill vrs. skill.
In the storyline we're supposed to be mages learning how to control spells.
Fizzle is a good way of showing a mage who doesn't know much about the spell learning how to cast it, failing that casting less and less.
Fizzle does NOT belong in pvp.
Far too many times, a match is won or lost simply because of Fizzle. The better player loses, not because of skill problems, or strategy problems, but because the game decided his spell wouldn't work problems.
There are a number of things that need to be redesigned to make ranked pvp work better, but that aren't much of an issue in non-ranked pvp.
Fizzle breaks both ranked AND non-ranked pvp.
Fizzle NEEDS to go away in pvp.
no it doesnt ya know why because then every spell with really high power but not so much accurasy will hit all the time take the storm and life 58 pet for example 60% hit rate on life one and 40% for the other now will ya want them to be hitting every single time or be hit by every attack
no with a capital NO fizzles can save your life and sometimes make defeat but ya can counter fizzles hit rate increasing sun spells hit rate increasing star spells the lightning strike card storms get early
Last time you brought this up, you said much the same things, and ended up with much the same negative results.
Fizzling is not a good way to show that a mage doesn't know a spell as well as they could. You could hit an opponent a hundred times with a spell and it'd still fizzle afterwards.
Failing the casting less and less is often due to gear, not skill. It can take skill to get gear, but there's really more luck and time necessary for it. I.E. farming Waterworks, the Onis, Lord Nightshade, pretty much every other boss with decent gear, ...
A match is often won or lost because of fizzle, you write. Not quite. What level are you? I would understand this from a low level Diviner who's had a bad day at PvP, but Storm (and fire) can get great (accuracy giving) gear from Waterworks if they have the time.
Fizzle does belong in PvP. Without it, lower level Fire and Storm wizards would wreak havoc in lower level PvP. Health isn't that much of an issue. The difference between a Diviner and a Thaumaturge at the same level using the same gear is around 200. Fizzle is the only thing to keep them in check then.
The one thing I agree with you about in this post is that many things do need to be redesigned in PvP. But not fizzling.