It's interesting how some claim that PvP is the best place to test Spells. Frankly, you can cast a Spell anywhere - PvP is where you test strategies.
Doing so becomes much more difficult in the long term if hardcore PvP players fuel a certain inconstancy in the Spells available. Sure, this will work and do X range of damage now, but when the Nerfzilla rears its orange foam-wrought head, who knows?
The thing is, those strategies get used both inside and outside the Arena. Even on the slim chance that a change "balances" PvP (coincidentally, tales of "overpowered" Spells are filled with accounts of losing to them, but never using them to wipe someone out - they never do complain about their own Spells, just those belonging to others), it could be quite detrimental to the PvE experiences of Wizards who use those now-nerfed Spells - which is to say, everyone in that School over a certain level.
It's interesting how some claim that PvP is the best place to test Spells. Frankly, you can cast a Spell anywhere - PvP is where you test strategies.
Doing so becomes much more difficult in the long term if hardcore PvP players fuel a certain inconstancy in the Spells available. Sure, this will work and do X range of damage now, but when the Nerfzilla rears its orange foam-wrought head, who knows?
The thing is, those strategies get used both inside and outside the Arena. Even on the slim chance that a change "balances" PvP (coincidentally, tales of "overpowered" Spells are filled with accounts of losing to them, but never using them to wipe someone out - they never do complain about their own Spells, just those belonging to others), it could be quite detrimental to the PvE experiences of Wizards who use those now-nerfed Spells - which is to say, everyone in that School over a certain level.
WoW, just wow, me agreeing with FoxFyr? Who would have thunk it?