When I fought a level 16 at level 16, this is what happened. Turn 1: Treasure tower Turn 2: Treasure storm trap Turn 3: Treasure storm blade Turn 4: Normal storm blade Turn 5: Treasure tower Turn 6: Treasure triton
After all, over the past few months, the only thing people did was complain like this: "People keep spamming Wild Bolt!" "People keep spamming Talos!" "People keep spamming Insane Bolt!"
Sure, TCs cost gold. But gold is easily obtained through crowns.
So what? A few cards were banned. The problem is still there. I think that if TCs were banned in PvP, the system would be a lot more enjoyable.
I don't think that is the answer just getting rid of everything under the sun will not solve the problem. It's more of tc should be used by people with the correct lvl.
For example if I am a death wizard and I amlvl 58 I should be allowed to use tc skeletal dragon. But say I am a lvl 16 I shouldn't be allowed to because I need to be a higher lvl before I get that spell.
I think that will solve a decent amount of problems with tc since its mainly with low lvls.
When I fought a level 16 at level 16, this is what happened. Turn 1: Treasure tower Turn 2: Treasure storm trap Turn 3: Treasure storm blade Turn 4: Normal storm blade Turn 5: Treasure tower Turn 6: Treasure triton
~Mindy Ironcaller & Dustin Dunedreamer
Sounds to me like you just stood there like a deer in the headlight and waited for it to happen. Why didn't you do this:
Round 1-Wand tower off Round 2-storm shield
Storm shields work great against storm attacks, you should try it out sometime. Would you like KI to meet you and show you where to train them or just make the game easier for you?
It is your choice to fight with a fraction of Max health when fighting with your under level characters, higher damage spells in treasure form are just some of the risks you take when using a low level character.
When I fought a level 16 at level 16, this is what happened. Turn 1: Treasure tower Turn 2: Treasure storm trap Turn 3: Treasure storm blade Turn 4: Normal storm blade Turn 5: Treasure tower Turn 6: Treasure triton
After all, over the past few months, the only thing people did was complain like this: "People keep spamming Wild Bolt!" "People keep spamming Talos!" "People keep spamming Insane Bolt!"
Sure, TCs cost gold. But gold is easily obtained through crowns.
So what? A few cards were banned. The problem is still there. I think that if TCs were banned in PvP, the system would be a lot more enjoyable.
~Mindy Ironcaller & Dustin Dunedreamer
A bit of a short sighted post eh? Why didn't you storm sheild or maybe TC STORM SHEILD. I don't see the problem with the tower shield (it unlocks at 16 anyway). Imagine if TC glooms were taken out of the picture. How would one be able to stop an 80 Ice noob from using 20% gs and then healing up to max again with styr? Simply getting rid of everything wouln't solve a thing. Maybe putting a level cap on attacks would be a better and less brash suggestion.
I think it's fair but it's just that everyone is jelous they didn't think of it or just doesn't have enough gold for treasure cards. So in my book it is fair to everyone because everyone can get money in every unique way. Honestly, you did nothing wrong.
I know, I was killed in PVP thanks to an apprentices many TCs. It went in this order:
Turn 1: HeckHound Turn 2: Gnomes (Luckily, it fizzled!) Turn 3: Tower Shield During the next four turns, he did a dangerous spell he called "Mega Weakness" Turn 4: Weakness on me Turn 5: Weakness on second sigil, Malvin Deathbreath Turn 6: Weakness on third sigil, Wolf Ice Turn 7: Weakness on final sigil, Angela Drakesong The mega weakness then ends. Then, I cast my Humongofrog which, because of weakness, does only 103 damage, Malvin casts Banshee, Wolf casts Colossus, Angela casts Fire Dragon. They all do less damage. In the final turn, the apprentice uses a SIRENS treasure card... It killed us all.
I know, I was killed in PVP thanks to an apprentices many TCs. It went in this order:
Turn 1: HeckHound Turn 2: Gnomes (Luckily, it fizzled!) Turn 3: Tower Shield During the next four turns, he did a dangerous spell he called "Mega Weakness" Turn 4: Weakness on me Turn 5: Weakness on second sigil, Malvin Deathbreath Turn 6: Weakness on third sigil, Wolf Ice Turn 7: Weakness on final sigil, Angela Drakesong The mega weakness then ends. Then, I cast my Humongofrog which, because of weakness, does only 103 damage, Malvin casts Banshee, Wolf casts Colossus, Angela casts Fire Dragon. They all do less damage. In the final turn, the apprentice uses a SIRENS treasure card... It killed us all.
Gnomes! is only a 9 pip spell and the only way he could attain a 9 pip spell on the second round is impossible, AND i have went through avalon entirely and not once have i found a gnomes treasure card. the only way that would be possible is if he hacked which i highly doubt he did.
I know, I was killed in PVP thanks to an apprentices many TCs. It went in this order:
Turn 1: HeckHound Turn 2: Gnomes (Luckily, it fizzled!) Turn 3: Tower Shield During the next four turns, he did a dangerous spell he called "Mega Weakness" Turn 4: Weakness on me Turn 5: Weakness on second sigil, Malvin Deathbreath Turn 6: Weakness on third sigil, Wolf Ice Turn 7: Weakness on final sigil, Angela Drakesong The mega weakness then ends. Then, I cast my Humongofrog which, because of weakness, does only 103 damage, Malvin casts Banshee, Wolf casts Colossus, Angela casts Fire Dragon. They all do less damage. In the final turn, the apprentice uses a SIRENS treasure card... It killed us all.
Gnomes! is only a 9 pip spell and the only way he could attain a 9 pip spell on the second round is impossible, AND i have went through avalon entirely and not once have i found a gnomes treasure card. the only way that would be possible is if he hacked which i highly doubt he did.
I agree with dodgeballking, i havent found any gnomes tc at all never from battling nor bazaar. Let alone SIRENS tc, never found it never seen someone use a tc of either gnomes OR sirens.
I know, I was killed in PVP thanks to an apprentices many TCs. It went in this order:
Turn 1: HeckHound Turn 2: Gnomes (Luckily, it fizzled!) Turn 3: Tower Shield During the next four turns, he did a dangerous spell he called "Mega Weakness" Turn 4: Weakness on me Turn 5: Weakness on second sigil, Malvin Deathbreath Turn 6: Weakness on third sigil, Wolf Ice Turn 7: Weakness on final sigil, Angela Drakesong The mega weakness then ends. Then, I cast my Humongofrog which, because of weakness, does only 103 damage, Malvin casts Banshee, Wolf casts Colossus, Angela casts Fire Dragon. They all do less damage. In the final turn, the apprentice uses a SIRENS treasure card... It killed us all.
This requires a MAJOR Facepalm.
1. Heckhound will have wasted all 1-2 pips (dunno if There's wand or not) 2. Obviously no gnome on second turn, Heckhound or not. Also, how do you know it's gnome of it fizzled? Also, never seen a gnome TC :3 3. What's so bad about tower? 4 etc. really? Do you know how easy it is to remove weakness -.- have you heard of wan spells? 7. Look above, and guess what! There's never been a Siren TC I know of also :D
I don't think that is the answer just getting rid of everything under the sun will not solve the problem. It's more of tc should be used by people with the correct lvl.
For example if I am a death wizard and I amlvl 58 I should be allowed to use tc skeletal dragon. But say I am a lvl 16 I shouldn't be allowed to because I need to be a higher lvl before I get that spell.
I think that will solve a decent amount of problems with tc since its mainly with low lvls.
and what r u going to do where that same level 58 is fighting that level 16 in PvP an the 16 is limited to low level TCs? easy tickets for that 58 who ranking down just to fight low levels or puppet teams.
I agree with you on caping TCs by level but doing only that would make it easier for high levels to beat low levels,level/ranking needs to be adjusted so high levels fight high levels an low level fight low levels....ie level 72-80/1-10an so on as a category an rank up in that category with items(clothing wand est...) to match that category.
then when you level up to next category start over as pvt till you rank up with items for that category can be earned(with tickets)
not going to type out every detail but you get the picture TCs can still be used with out cap for outside of PvP
Now some PvPer not going to like this because most of them (not all) will not be able to get the easy tickets from low level PvPers any more they will have to fight ppl of same level an spells they got and make it to hard for they to win then only the real PvPers will stand out with earned rank not rank took from lower level PvPers.
dont like it oh well just looking to make it as fair as possible for "all" PvPers not just one group of PvPers