You know how some equipment will give your character extra health? Well, I have noticed that the "Ice School Only" equipment gives a large amount of health, whereas the "Storm School Only" equipment gives not very much. I honestly think this throws the game into somewhat of an unbalance, because that means the Ice wizards are effectively never going to be defeated, but the Storm wizards will be defeated quite easily. What I propose is that the Storm equipment gives the Storm wizards more health, because they really need it. In a similar flip-flop, the Ice equipment shouldn't give the Ice wizards so much health, because they seriously don't need it all that much. I mean, they have so much already, do they really need more? Just wanted some people to ponder this reflection.
You know how some equipment will give your character extra health? Well, I have noticed that the "Ice School Only" equipment gives a large amount of health, whereas the "Storm School Only" equipment gives not very much. I honestly think this throws the game into somewhat of an unbalance, because that means the Ice wizards are effectively never going to be defeated, but the Storm wizards will be defeated quite easily. What I propose is that the Storm equipment gives the Storm wizards more health, because they really need it. In a similar flip-flop, the Ice equipment shouldn't give the Ice wizards so much health, because they seriously don't need it all that much. I mean, they have so much already, do they really need more? Just wanted some people to ponder this reflection.
Thanks;
~ Balthazar (online alias)
That's not so. It may not seem fair, but look at the damage Storm spells do compared Ice, it all balances out. All schools have 'good' and 'bad' points. Ice is the 'tank' and is meant to have more health than any other school, starting at the beginning of the game and continuing on.
There is a balance there. Storm is the school where you hit fast and hard. Ice is the school where you take the hits and whittle away at the enemies health. Ice needs the extra health for staying power just as storm needs the extra damage for quick kills
Speaking as a Storm man wizard this isn't wise. If you use the cards you have with good damage you sjould be out in no time anf have good health as well.
All of the above are true~ my level 21 Ice has more than my level 64 Storm has for health, but Storm's damage boost is currently 85%... Ice is lucky to get half that number. My archmage Ice friend has a 42% boost, but she's put a lot of time into finding the right gear (a boost of 20-35 is pretty normal for Ice).