The Satyr summon animation was particularly difficult. Trying to concentrate on an animation while half of the artists river-danced for hours around the art pit (generously offering reference) was fun ... yet challenging. Luckily, no one sprained an ankle!
idk, i am not a computer programmer, but i would guess some of the storm spells (kraken, stormzilla, triton) because of the foam in kraken, the bubbles in triton, and the little people in stormzilla
The Satyr summon animation was particularly difficult. Trying to concentrate on an animation while half of the artists river-danced for hours around the art pit (generously offering reference) was fun ... yet challenging. Luckily, no one sprained an ankle!
OH! The mental picture of a bunch of grown people river dancing around the office and then thinking of what the satyr actually does in game CRACKS ME UP! Thanks for the laugh.
idk, i am not a computer programmer, but i would guess some of the storm spells (kraken, stormzilla, triton) because of the foam in kraken, the bubbles in triton, and the little people in stormzilla
The foam and crashing waves was a little tricky at times for sure! A lot of trial and error goes into getting these effects to work... Especially when animators are all around my desk trying to river dance and bumping into my computer monitor!