I am going to assume you are talking about the spell, Calm.
There is this invisible thing in the game called Threat. So when you join battle, the one that you pull in is usually the one that attacks you. Say someone comes into the battle after you, thus pulling in a new monster, that monster will then attack them, not you. That is the Threat playing out.
Now say you do a multi-attack, but don't kill any of the enemies. You will see that the even the one that was attack the other player is now attacking you. You have generated more Threat.
Calm reduces this Threat, and thus, may make the monsters attack the other person in battle with you. That is, once your Threat becomes less than the other player's.
There is a catch. Calm makes no difference in PvP, as well as when you alone are fighting enemies.
So I hope that explained a little bit about Calm and Threat, and how all of that works.
I am going to assume you are talking about the spell, Calm.
There is this invisible thing in the game called Threat. So when you join battle, the one that you pull in is usually the one that attacks you. Say someone comes into the battle after you, thus pulling in a new monster, that monster will then attack them, not you. That is the Threat playing out.
Now say you do a multi-attack, but don't kill any of the enemies. You will see that the even the one that was attack the other player is now attacking you. You have generated more Threat.
Calm reduces this Threat, and thus, may make the monsters attack the other person in battle with you. That is, once your Threat becomes less than the other player's.
There is a catch. Calm makes no difference in PvP, as well as when you alone are fighting enemies.
So I hope that explained a little bit about Calm and Threat, and how all of that works.
Best of luck! S.S.
thank you very much! although that card does seem kind of cruel for someone from the life class lol...
thank you very much! although that card does seem kind of cruel for someone from the life class lol...
think about it this way:
Life is supposed to be the healer. Life should always heal first and attack only if no one is hurt. So, if you play calm on the enemy, then they won't be tearing you up while you are healing everyone else.
It leaves you free to concentrate on keeping your team alive.