I personally, in all worlds, absolutely despise Black Mantle. When I use it on someone, they never seem to fizzle, but when they do, I miss with otherwise 100% spells.
Celestia mobs are already more enjoyable than Dragonspyre mobs.
But even the Celestians are guilty of casting mutation spells. The ones that have a slightly different effect from its base card are one thing, but it's a different problem if they have the exact same stats, save for the school. Gives ice mobs both good offensive and defensive power, making them the hardest to fight.
Myth Imp. For those who have finished CL, remember the Piscean Centurions from the Crustacean Empire? For whatever reason that spell is always casted when I'm going to heal or attack (I'm a Necromancer and I heal with Satyr without a Life mastery amulet).
1. Weakness 2. Tower Shield 3. Absorb (although on my death I don't mind it that much) 4. Earthquake (IF any DS mobs or bosses cast it but I'm really reffering to the mobs in Celestia or Zafaria.
Storm Sharks. I just got to Dragonspyre and realized that every enemy, no matter what you fight, has some variation of Storm Sharks (Fire Sharks, Ice Sharks,).
I've considered it a tradition to see a sea of water raising above the duel circle, as two sharks jump around it, then in my face. The next thing I see is a loading screen and a pool of mana in the Basilica.
Weakness. Definitely Weakness. I get headaches just thinking about Weakness spells in DS.
I know weakness is bad, but ever since I succeeded in making it through the 1/4 of Dragonspyre, I figured out a strategy. Use your wand attack to waste the weakness, then cast the spell you were reserving.
I know weakness is bad, but ever since I succeeded in making it through the 1/4 of Dragonspyre, I figured out a strategy. Use your wand attack to waste the weakness, then cast the spell you were reserving.
Tower shields and weakness. Altho since im in Zafaria, the life creatures there can cast empowerment and rebirth, and on top of all that they have 3500 health
I'd have to say Earthquake. Tower Shield and Weakness don't hinder me nearly as much as Earthquake does.
I have developed the habit of putting myth dispels in my deck when I fight myth bosses, just to deal with earthquake. Anyone can learn the myth dispel for 1 training point, from Mildred Farseer in Colossus avenue. The spell is actually called vaporize. You cast it on an enemy and the next myth spell it casts fails to go off, but still burns pips. Works best if you are going first and the enemy has six pips in front of him. A little harder to use if you are going second. When fighting bosses of other schools I put appropriate shields in my deck, fighting myth I bring dispels instead.
Weakness Ra, SO SLOW Tower Sheild Elemental/Spirit Shield Black Mantle Smokescreen Dispels Discharm? The one that takes your blades away Steal Ward Steal Health Round thingy Rebirth (When its castes for the other team) Storm Lord (Stun) Freeze (Stun) Blinding Light (Stun) Minions So basically, hates on ice and balance! No offense. Katie LifeSword
...are both tied for me. While Earthquake removes all blades, Efreet casts a -90% debuff. I can't tell you how long it took me for street battles in Azteca when both of those happened. You guys think Weakness is bad? Try getting a -90% debuff when you have all your blades on!