**Please note that this topic is Opinion based, and the information has been gathered over the years with Experience in Each School.
Info: >I've been a member of Wizard101 since August 07 of 2010 >All the information gathered has been ExperiencedFirst Hand byMe and no other resource. >Feel free to add any comments you wish. > I will not be doing the Celesta Schools. ( ) >I played all these schools up to level 60.
LEGEND: Health [ From; Very Low - Very High ]
Damage [ From; Very Low - Very High ]
Gear [ From; Decent - Very Good ]
Popularity (Inferring to how often it is picked, And how many you see in game.) [ From; Low - High ]
Defense [ From; Very Low - Very High ]
Role [ Examples are, Tank,Berserker etc ]
Bio ( Basic opinion on what i thought about that school while playing it, usually 3-5 sentences )
Storm = Fire = Ice = Balance = Myth = Life = Death =
The List:
: Health: Very Low Damage: Very High Gear: Decent Popularity: High Defense: Very Low Role: Berserker
Bio: Whilst playing Storm, I found myself playing the game more than with any other school. why? well because of it's immense power, but with power comes accuracy. This school requires almost no brain power to play.
: Health: Low Damage: High Gear: Good Popularity: Very High Defense: Low Role: Burner
Bio: Whilst playing Fire, I found myself relaxing a lot more. mostly because its based on DoT spells, I usually used the time to heal myself or plot what to do next. I enjoyed fire a lot because it requires brain power.
: Health: Very High Damage: Low Gear:Very Good Defense: Very High Role: Tank
Bio: Whilst playing Ice, I found myself not having to worry about death. I was a tank and could easily wipe anyone out by exhausting their mana or cards.
Balance: Health: Good Damage: Average Gear: Average Popularity: Low Defense: High Role: Aid
Bio: Whilst playing Balance, I found myself thinking a lot on what to do next, should I wait out on this judgement? or should I shield? Balance by far is most difficult school because of how much thinking it takes
Myth: Health: Average Damage: Good Gear: Average Popularity: Very Low Defense: Average Role: Lone Wolf
Bio: Whilst playing Myth, I found myself soloing a lot of worlds. Your minions seem to be your only friends. Myth is a lonely school because it doesn't help others as much.
Life: Health: Good Damage: Very Low Gear: Good Popularity: Low
**Please note that this topic is Opinion based, and the information has been gathered over the years with Experience in Each School.
Info: >I've been a member of Wizard101 since August 07 of 2010 >All the information gathered has been ExperiencedFirst Hand byMe and no other resource. >Feel free to add any comments you wish. > I will not be doing the Celesta Schools. ( ) >I played all these schools up to level 60.
LEGEND: Health [ From; Very Low - Very High ]
Damage [ From; Very Low - Very High ]
Gear [ From; Decent - Very Good ]
Popularity (Inferring to how often it is picked, And how many you see in game.) [ From; Low - High ]
Defense [ From; Very Low - Very High ]
Role [ Examples are, Tank,Berserker etc ]
Bio ( Basic opinion on what i thought about that school while playing it, usually 3-5 sentences )
Storm = Fire = Ice = Balance = Myth = Life = Death =
The List:
: Health: Very Low Damage: Very High Gear: Decent Popularity: High Defense: Very Low Role: Berserker
Bio: Whilst playing Storm, I found myself playing the game more than with any other school. why? well because of it's immense power, but with power comes accuracy. This school requires almost no brain power to play.
: Health: Low Damage: High Gear: Good Popularity: Very High Defense: Low Role: Burner
Bio: Whilst playing Fire, I found myself relaxing a lot more. mostly because its based on DoT spells, I usually used the time to heal myself or plot what to do next. I enjoyed fire a lot because it requires brain power.
: Health: Very High Damage: Low Gear:Very Good Defense: Very High Role: Tank
Bio: Whilst playing Ice, I found myself not having to worry about death. I was a tank and could easily wipe anyone out by exhausting their mana or cards.
Balance: Health: Good Damage: Average Gear: Average Popularity: Low Defense: High Role: Aid
Bio: Whilst playing Balance, I found myself thinking a lot on what to do next, should I wait out on this judgement? or should I shield? Balance by far is most difficult school because of how much thinking it takes
Myth: Health: Average Damage: Good Gear: Average Popularity: Very Low Defense: Average Role: Lone Wolf
Bio: Whilst playing Myth, I found myself soloing a lot of worlds. Your minions seem to be your only friends. Myth is a lonely school because it doesn't help others as much.
Life: Health: Good Damage: Very Low Gear: Good Popularity: Low
Bio:
**Editing to finish later ( Thursday )
Oh you said you were a member since August 07 2010? So you must have other accounts, since the one you are posting with was made in July 26 2012. Did you make a mistake? It's no big deal, don't sweat it, but you might of been confused or talking about a different account. Look on the left side under a person's name to see when they joined, there is no arguing about dates, since you can see it with your own eyes.
: You said gear: decent, decent is the lowest rank according to the legend and I disagree. Storm can acquire great gear providing them with decent resist and a whole lot of damage and accuracy!
:Sounds about right
You said damage: low, I disagree. In the higher levels ice can become as powerful as balance while not sacrificing their defense and heal, look at the spells of ice rank 8 and up.
: Sounds right but popularity is not low.
: Yes, right.
: HAHA, damage very low? I would say average or more. Don't believe me? Tell gnomes that. It'll be riding a spinysaur right to your Wizard's castle. Popularity is not low, a little under average, maybe.