Hello, young Wizards! I am Tyler Drake, level 80 Balance Wizard. These are spells I made up and got from friends that are those helpful-type of spells. Well, here goes:
Hyper Drive
School: Storm Pips: X Type: Ward AoE: Target Accuracy: 100% Effect: +5% to next Storm Attack per Pip.
Shielding Light
School: Balance Pips: 6 Type: Aura AoE: Self Accuracy: 100% Effect: +50% Resistance against Random School for 4 rounds.
School: Death Pips: 5 Type: Heal AoE: Targeted Ally Accuracy: 90% Effect: 500 Death Damage to self for 1300 Health over Three Rounds to Ally.
Subjected Mind
School: Myth Pips: X Type: Ward AoE: Targeted Ally Accuracy: 100% Effect: +10% Block Rating per Pip. 1-6 Pips max.
Brain Freeze
School: Ice Pips: 4 Type: Stun AoE: All Enemies Accuracy: 70% Effect: Stun All Enemies for 2 rounds.
Over Burst
School: Storm Pips: 6 Type: Damage AoE: Target Accuracy: 70% Effect: 800 Moon Damage to self for 1000 Storm Damage to Target
Sword Dance
School: Fire Pips: 4 Type: Charm AoE: Self Accuracy: 80% Effect: 20%, 50%, or 80% Fire Charm for Self.
Mimicry
School: Myth Pips: 6 Type: Aura AoE: Self Accuracy: 50% Effect: Copies Incoming Spells Ranked 5-7 Out Of Turn. Charms, Wards, and Heals don't count.
Grave Callback
School: Death Pips: 5 Type: Protection AoE: Targeted Ally Accuracy: 90% Effect: -90% to next Damaging Spell to self for regain of 50% Health after Defeated on Ally.
Responsive Aura
School: Life Pips: 5 Type: Aura (Replace) AoE: Target Accuracy: 70% Effect: Replaces Target's Aura with -15% Damage Aura. NOTE: Only Works when Target Has on an Aura. Second Aura lasts 4 Rounds. Second Aura CANNOT be Replaced. Other Aura Spells will show up being black and white until Second Aura is over.
Last Spell
Heaven's Gift
School: Life Pips: 7 Type: Heal AoE: All Allies. Accuracy: 90% Effect: 200 + 1500 Heal over 3 Rounds to all Allies.
Thank you guys for reading! Post your own Ideas! Thanks! Bye! Comment on these Spells, and add your own ideas.