THIS IS A THREAD CONCERNING THE "Pull into Battle Feature"
Sunken City you can get pulled off the sidewalk
Marleybone THEIR IS NO SIDEWALK
Girzzelhiem THEIR IS NO SIDEWALK
Why this is an issue (duh) is because half the time in grizzelhiem Vigril Roughland you found yourself getting pulled off places their SHOULD be sideawalk
Marleybone isn't As bad as they have the little wooden ramps that indicate sidewalks but When you try to cross ON THE RAMPS you get pulled anyway
Sunken City I got pulled off the sidewalk on my way to Grubb
This is an issue because I don't find these worlds as enjoyable when you cant walk towards your goal without getting pulled
Now I'm not saying to all the Wizard City Sidewalks into Marleybone and Grizz because that would look dumb but maybe like Deep Warrens (in crab alley) make a section that/circle that the mobs walk in leaving the rest as save/sidewalk
THIS IS A THREAD CONCERNING THE "Pull into Battle Feature"
Sunken City you can get pulled off the sidewalk
Marleybone THEIR IS NO SIDEWALK
Girzzelhiem THEIR IS NO SIDEWALK
Why this is an issue (duh) is because half the time in grizzelhiem Vigril Roughland you found yourself getting pulled off places their SHOULD be sideawalk
Marleybone isn't As bad as they have the little wooden ramps that indicate sidewalks but When you try to cross ON THE RAMPS you get pulled anyway
Sunken City I got pulled off the sidewalk on my way to Grubb
This is an issue because I don't find these worlds as enjoyable when you cant walk towards your goal without getting pulled
Now I'm not saying to all the Wizard City Sidewalks into Marleybone and Grizz because that would look dumb but maybe like Deep Warrens (in crab alley) make a section that/circle that the mobs walk in leaving the rest as save/sidewalk
You just have to be more careful in how you travel through those places. I also was pulled just as you are experiencing now. Some areas are more sensitive than others, so hugging the extreme edges of those pathways will allow safe travel. In other words - "Stay as far away from the mob edge of the 'sidewalk' as possible".
While I agree with this thread. I would like to point out that Marleybone does now have "sidewalks" as compared to when I first played back in '09. I remember the frustration of having to time your movements across the rooftops in between the running mobs. Then hoping and praying you kept your pace steady enough that you didn't run into the back of the mob by going to fast or have the mob run into by going to slow.
But yes, being forcibly pulled into battle by the mob is frustrating at best and complete waste of time at worst.