Ok, let's get this first thought out of the way. I LOVE the skeleton key idea; great addition!
Second, I'm kind of confused as to why the Stone Keys get no love. What do I mean by this? Well, correct me if I'm wrong, but stone keys ONLY unlock doors with fights behind them. Between test and live, there is no door that goes to a chest only for stone keys. Why is that? Even if it's only ONE door right now, at least it would get "equal play" there.
Third, here is the suggestion. I've been thinking, it would be kind of neat if the doors could be opened by ANY key. The type of key you use would determine not only fight difficulty and monster loot, but chest rewards as well. Wooden keys giving the lowest yield, stone giving the middle, and gold giving the highest (until new keys are added). Just a new twist on a not so old idea.
Ok, let's get this first thought out of the way. I LOVE the skeleton key idea; great addition!
Second, I'm kind of confused as to why the Stone Keys get no love. What do I mean by this? Well, correct me if I'm wrong, but stone keys ONLY unlock doors with fights behind them. Between test and live, there is no door that goes to a chest only for stone keys. Why is that? Even if it's only ONE door right now, at least it would get "equal play" there.
Third, here is the suggestion. I've been thinking, it would be kind of neat if the doors could be opened by ANY key. The type of key you use would determine not only fight difficulty and monster loot, but chest rewards as well. Wooden keys giving the lowest yield, stone giving the middle, and gold giving the highest (until new keys are added). Just a new twist on a not so old idea.
So, this still holds true on live realm.... stone keys are ALWAYS boss fights. is there a reason for this?