Couple of small but simple and very helpful ideas...
Since we only have one hatching timer, put that at the front of the timers list. After that, have the crafting timers sorted from Available/soonest-available to longest-wait. That way, when I go to the list, I can see instantly if I can hatch and/or if I have any crafting spots available (or when the next spot will open) without having to look through the entire list.
I must however admit that I'm still at a lost as to why we still only have one hatching timer, especially for veterans who have hatched numerous times and have a plethora of pets.
In addition to your idea, I would also like to see another timer be added to those of us satisfying basic needs.
You can also probably enlist your idea in Falmea's thread.
I must however admit that I'm still at a lost as to why we still only have one hatching timer, especially for veterans who have hatched numerous times and have a plethora of pets.
In addition to your idea, I would also like to see another timer be added to those of us satisfying basic needs.
You can also probably enlist your idea in Falmea's thread.
My THEORY is it just reinforces the "time versus money young wizard" aspect they preach about. Since Pets have a more direct influence in battles that MOST crafting does, it's a way to slow down progression. This is simply my THEORY and has NO proof whatsoever. It DOES, however fit into that mantra.
I must however admit that I'm still at a lost as to why we still only have one hatching timer, especially for veterans who have hatched numerous times and have a plethora of pets.
In addition to your idea, I would also like to see another timer be added to those of us satisfying basic needs.
You can also probably enlist your idea in Falmea's thread.