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Life at max level 125+ spell effect changes 2

AuthorMessage
Geographer
Sep 30, 2018
837
Hello, there angel life heart again it seems I have run out of space to finish my idea but I also wanted to re-evaluate the numbers on spell damages because was a bit off so here is the update.
Sacred charge- Dot 50-550 over 3 rounds or Aoe 500 base damage(5pip)

Luminous weaver-400 base damage with a -30% weakness(4pip)

Wings of Fate-700 base damage 400 on instant heal back(1shad6pip)

Goat monk-520 base damage x25% damage bubble(5pip)

Hungry Caterpillar is up for debate 950-1150 base damage sounds fair enough already. However i feel the effect of
absorb is a bit weak standing at 800 giving the fact now that simple 4 pip spells like brim, loremaster or headless horsemen can simply take off. I also feel life doesnt really need a defensive spell like that on an already high damage spell but if it was to keep the absorb buff it up to 1000.

Now remember guys this is soley based on my opinion and may or may not affect any changes or implemented at all so just throwing it out there. Please leave your bias thoughts of other schools aside and base your comments or questions on soley life school spells if you have any. Thank you and have a nice day.