I think there should be a life blade that magnifies both healing and attack spells.
And a "weakness" that would diminish both healing and attack, whichever was cast first.
the percents do not even need to be the same. Like the blade might be +45 damage or +30 outgoing heal.
Also would be nice to add two balance blades, one that worked for balance, myth, death, and life spells, but was not triggered by fire, ice or storm, and one that works for balance, ice, storm or fire, but not the spirit schools.
I think there should be a life blade that magnifies both healing and attack spells.
And a "weakness" that would diminish both healing and attack, whichever was cast first.
the percents do not even need to be the same. Like the blade might be +45 damage or +30 outgoing heal.
Also would be nice to add two balance blades, one that worked for balance, myth, death, and life spells, but was not triggered by fire, ice or storm, and one that works for balance, ice, storm or fire, but not the spirit schools.
Currently we can't stack boosts within a reasonable number of rounds to boost both an attack and a heal so I think this would be excellent! Death gets by this because their heal is proportionate to the hit, so they only boost damage. Changing the heal to a steal is basically stealing Death's speciality but introducing some cool duel blades would be awesome!