Hello, to you all kingsisle. With caremel coming out soon. I am sure that your next point of attention is going to be making the next large dungeon. And since we have not had any large updates to Aquila it would make sense.
You all mentioned hard dungeons are optional, and in KI live, you did state your willing to consider ideas. These 2 bosses are arguable stronger then hades / Poseidon/ and chronos.
Level 130> The dungeon to fight Gia / Polibitous
... you are notified of this event by Ambrose, and told that something serious is going on. The sky got covered in black clouds, and the water tastes like acid. Run to oracle in Aquila to investigate.
Oracle tells you following:
... the story of this plight is simple, once you beat the gods they became humiliated. They got angry that a mortal managed to beat them. This anger caused them personality to split as half of their personality wanted vengeance. Making two pantheons. One side decided to become evil and bring back the Titans.
Zeus —> Iapetus
... 4M HP. Like fighting Zeus, with all his cheats
Hades —> Hyperion
... 6M HP-like fighting hades with all his cheats
Poseidon —> Oceanus
... 4M HP, like fighting Poseidon cheats
Ares—> Atlas
... 2M HP, like fighting ares cheats
Athena—> Koios
... 1M Hp
Apolo—> Helios
... 1M Hp
Aphrodite -> Phoibe ...1M HP
Each god here is another stage of the dungeon. King of how darkmoor was split into many parts. So 6 stages before you fight Zeus. Where you unlock the final room. With typhoon. Which will be locked until it’s made.
You would fight, through these bosses, in order to restore the gods. But you found out somewhere in the dungeon, that Typhone is responsible for all of the gods splitting. And that when you fix the gods, you will unleash him on the world [lvl 200 boss]
That the gods will have to call you later, once typhoon awakens and becomes a full form. For you to kill him.
Ring Athem Anthem +65 critical +8 open slots +12 shadow pip rating + 12% pp - Card: Valour armour. +15% shadow damage (Dark nova etc) +1 pp. (1500 absorb 3 rounds). + 130 shadow critical + 15% dmg. +13% pp chance - 2 open slots - 2 open slots
Typhoon:
So this is the dungeon for 5-6 years from now. With lvl 200 gear. You go and fight boss. He is alone. He has 40 1M HP bars you have to deplete, yes you heard me correct. That 40M you need to do before you beat him.
He takes up a 45% circle. And up to 8 players can fight him at one run, so this boss is something completely new. the main idea is that you have to stop him before he climbs Olympus. The fight happens on a platform. The gods that are freed hold it up. And aid you.
You must stop him before 250 round passes. It will take 230 to beat him ... or you fail.
Cheats 1) Father of monsters: Typhone creates a earthquake every 35 rounds. And removes all blades and traps 2) Gods shall fall: every 50 rounds one of the gods dies, and your help is reduced [you pick who dies] 3) I am death: instant kill 1 player, and +1 for each player killed kill another (Loop) 4) Suffer me now- Will jump 2 platforms and deal 10K to player with largest hp (every 12 rounds) 5) Gods bane- god turns against you for 3 rounds [cards aid typhoon] (every 60 rounds) 6) Venom of titans- On heal, typhoon heals self same amount 7) Iron will- on shield, typhone copies it to self 8) I am immortal- every 100 rounds he makes himself immortal for 8 rounds
god cards:
As they give cards that the party must share, called aid of Olympus. Always drawn and shown on side of screen. Players must vote on when to use them
Ares- does 100K every 15 rounds Zeus- Every 15 rounds, immune party for one turn Aphrodite- Every 15 rounds, 1M heal party + revive all Poseidon- +90% shield for all every 15 rounds Apolo: +350% fient every 25 rounds Hades: places -350% heal plague on typhoon Athena: does 80K every 10 rounds
-400 damage wand hit - reduces enemy shadow rating by 12 - + 10% pierce - + 50% stun resist - 45% universal damage - -1PP - Grants Card light fury [10 pip spell- sun explodes, and hits enemy], X pip shadow spell. Each shadow pip adds 600 base damage. One use per fight. Kills the user
Drop rates for all gear: Lvl 150: 15% per piece Lvl 200: on clear boss pick 1 of set
These dungeons are meant to take between 4-8 hours per run. And due to being optional are very hard. Only top 2% Will be able to beat these. They do not stand anywhere near the difficulty of other bosses.
The lvl 200 boss- is meant to be beaten by top 0. 5% of players. Meaning in a whole year only 1 run should be able to be successful.
Permanent spells:
Gods spear: +10% dmg + 25% blade (stack with others) Golden Fleece: 100 Hp heal for 12 rounds (4 pips)