Tired of all the hats, robes, boots & wands packs only seem to offer you? The occasional pets just taking space perhaps? The temporary mounts definitely taking up space? Seeds either too common for non-gardeners or never there for the gardeners? The useless housing items all too common keeping you from the better ones? I suggest a new pack, that offers none of the above stuff (except maybe one pet), but instead offers rings and amulets and athames and decks. Such as:
Rings:
Merchant's Sunproof Ring - Gives health, & resist/block/pierce, & damage, power pip chance (PPC) and damage.
Merchant's Moonproof Ring - Gives health, & resist/block/pierce, & damage, PPC and resist.
Merchant's Starproof Ring - Gives health, & resist/block/pierce, & damage, PPC and accuracy (acc).
Merchant's Orderproof Ring - Gives health, resist/block/pierce, , , & damage (lower Spirit damage), PPC and pierce.
Merchant's Darkproof Ring - Gives heath, huge resist/block/pierce, damage, PPC and block.
Athames:
Basically a replica of above but with athame rather than ring.
Amulets:
Pyromantic Periapt - Gives resist/block, damage/acc/crit/pierce and cards.
Thaumaturgesque Talisman - Gives resist/block, damage/acc/crit/pierce and cards.
Divine Dazzler - Gives resist/block, damage/acc/crit/pierce and cards.
Conjurative Charm - Gives resist/block, damage/acc/crit/pierce and cards.
Theurgical Totem - Gives resist/block, damage/acc/crit/pierce and cards.
Necromantic Necklace - Gives resist/block, damage/acc/crit/pierce and cards.
Sorcaic Seal - Gives resist/block, damage/acc/crit/pierce and cards.
Umbrosial Uvarovite - Gives resist/block, damage/acc/crit/pierce and cards.
Decks:
Not sure on the names, but I think they should all give health at all levels, start giving pips at 90 or 100, but start giving damage & acc around 40/50. I'd also like to see them giving cards/crit around 70/80.
On the topic of a pet, why not have one that boosts gold? Or even one that has talents that do such things.