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New School Ideas

AuthorMessage
Explorer
Nov 30, 2012
53
Just for fun, so don't get too technical on me

Tech (Mechanics): High accuracy, low damage. Mechanics rely heavily on their huge assortment of blades and traps, as well as unique utility spells.
-Ex: Weak Trap(+5% damage), Security System (+15% damage per enemy, to whole team)

Water (Hydromancers): Good accuracy, low damage. Hydromancers are nothing like Storm Wizards. They have the highest amount of AoEs. They're known for their global spells.
-Ex: Pirates!, Octosquid, Moby. Acid Rain (damaging global spell), Mist (global, lowers accuracy), Raincoat (utility protects allies form effects of harmful global spells)

Cosmic (Clairvoyants): Well balanced, can cast auras.
-Ex: Ancient Dragon, Mana Wyrm. Mirror Image (Summon a minion that taunts), Mage's Apprentice (minion), Bubble Shield (-25% aura), Circle of Protection (-15% to all aura), Vex (turns one enemy into a frog for three rounds, basically making it so they can't attack), Bane of Evils (removes any traps placed on self aura)

War (Soldiers): Very high attack, low accuracy (65%). However, they have high accuracy (90%) spells only available to them (some exceptions). These spells do moderate damage but can't be blocked with shields, but are universal damage.
-Ex: War Rhino, Colossaphant, Tank, Nuke'Em, Armageddon. Karate Chop (120, no block), Drill Kick (250 no block), Sky Uppercut (400 no block), Fists of Fury (550 no block), Slice and Dice (800 no block), Wiz'Jitzu (1100 no block)

Spirit (Shamans): Shamans have some Life qualities, like healing. They have high health, low damage. Their specialty is Totems. Totems are minions that repeat a specific action over every round.
-Ex: Druid, Forest Revenant, Sagittarius. Call of the Wild (Summon Spirit minion), Nourish (Heal X amount), Wooden Totem (+10% damage blade to caster), Fortified Totem (-25% shield to caster), Energy Totem (1 power pip to caster), Totem of Life (Heal 100-250? to caster), Flaming Totem (300 to random enemy), other Totems...

Love (Priests): Very similar to life with high accuracy, health, and healing. Focus on aiding others
-Ex: Cherub. Archaic Guardian. Holy Book (Restore +50 Mana)

Chaos (Warlock): High damage, moderate attack. They seem overpowered, but some of their spells are cursed, meaning they do very high damage, but in return, they effect the caster negatively. Not every one of their spells would be like this.
-Ex: Saccubus (565-670 damage, -25% damage to self), Eerie Ooze (675-800, -45% accuracy), Scroll Master (850 to all, deal 300 damage to self), Pit of Terror (1450 to all, remove all pips and deal 500 damage)