I've been playing this game for awhile, but I've only recently gotten interested in pvp with the new updates and all. One thing I've noticed is that in turn based and even in the current system, overtimes like myth's king art and death's bone dragon are often shifted or triaged. So I came up with a neat, balanced Idea to make overtimes more worth it- a sun enchant that protects overtimes!
I think it would be a very balanced spell, because you'd give up the usual damage or pierce sun enchants in exchange for protecting the overtime from being triaged or shifted. Basically, reducing the damage to make sure you get to do damage at all lol.
What do you guys think of this idea? I got a lot of positive feedback on the idea from AwesomeTheSauce's stream, so I'm quite proud of it lol. Let me know your thoughts