So i've done my math on these weapons to see if they are better than revered and imo they are except for myth and life but for some reason benefits from the universal one like so
Fire:
Damage - same
Crit - from 45 to 115 almost 3x the crit
Pierce - loses 1% pierce
Ice: Damage - gains 2 damage
Crit - from 35 to 115 about a x3.5 crit jump
Pierce: gains 1% pierce
Storm:
Damage - gains 1 damage
Crit - from 60 to 115 almost a 2x crit jump
Pierce - loses 2% pierce
Death:
Damage - gains 2 damage
Crit - from 40 to 115 almost a 3x crit jump
Pierce - stays the same
Life:
(there is no life/myth one sadly) Damage - same
Crit - from 40 to 120 3x crit jump
Pierce - gain 1% pierce
Myth: (Same issue about wands above)
Damage - loses 2 damage
Crit - from 45 to 120 almost a 3x crit jump
Pierce - loses 1% pierce
Balance:
Damage - loses 1 damage
Crit - from 40 to 120 3x crit jump
Pierce - stays the same
its a shame that life and balance can benefit from this but not myth seems lame pushing myth under the bus on this one hopefully the upcoming dungeon in falls update is way better than these..
Yah ironically and that tilts me because generally speaking whenever a pack wand is release. All schools have access to them so either they gonna have to re update it or whatever because its just isn't fair for myth and life. The fact that k i allowed ice to get away way with damage now in pvp really show's just how broken the meta has become.