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We really need pet level beyond Ultra

AuthorMessage
Squire
Jul 09, 2010
551
We need a pet level beyond Ultra that automatically doubles the value of whatever you have already manifested or the jewel you have added.

It's just that at level 100+ our pets talents are so much less meaningful than they were at level 50 and even 80. I like that the game becomes harder as we level - but we've worked so hard on our pets and spent so much time and real money to get them the best we can. I see people in the hatchery with pets that have only every heal you can get on a pet or every school resist (14%) and I get it now, but I don't want to start all over again.

Please give us a new pet level after Ultra that doubles the frequency chance of may cast talents, the volume of mana, health, energy etc. and the % of the percent talents.

It wouldn't contribute to as much hatching as we are looking at now - but it would put all our favorite pets back in to the training rounds again and those of us that didn't care about Ultra jewels would be forced to train past Ultra to the new level too.

Please think about it.

PS but please - again - keep the new level at 2000 points. I use Mega Snacks only now - but for years I only had the 25 point prickly bear snacks & dropped ones - I can't even imagine the horror I'd have felt if I still owed 2000 for Ultra & another 4000+ for the next one.

Squire
Jul 09, 2010
551
sry the Edit button is gone - I need to change this. If I could take down the initial post I would.
The new level shouldn't automatically double the stats & talents you have manifested.

It should be a function similar to how our base character stats go up as the character levels up.


I train my pet to the post Ultra level and it opens up a function where the pets manifested talents are increased in volume, %, and may cast frequency odds - based on the level of the character equipping the pet at the time.
  1. It's more fair to other players when we equip the pet on a different level character. There's no need for a level 15 character to have stats and may cast odds appropriate to a level 105 character.
  2. It's a system that could be set into place and left alone for future level cap raises.
  3. It addresses the gap between the boost we felt when we trained that pet to begin with and all the character level stages between 20 and 100+
  4. Boosted amount can be different for each talent & stat - it's not necessary to make everything go up the same percentage by level stage.
  • If you look at the crown shop and compare level 35 gear to level 100 gear the percentage boost of universal resist isn't the same as the percentage boost of universal damage between the two levels.
  • I don't know why but I've looked at a lot of gear and it seems a consistent fact.
  • So this is something that can be set anyway the developers want. Damage talents get one automatic % boost as we level up, resist talents get another, volume of mana - energy -health gets a different point boost etc.
  • And the frequency of may cast talents needs to be remembered. Spritely shouldn't be almost useless in Khrysalis just because it was devised for Krok & Wizard City.