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x2 Speed or checkpoints for the longer dungeons?

AuthorMessage
Survivor
Jan 20, 2010
6
The number 1 problem I have with the Graveyard dungeon(the final dungeon in Castle Darkmoor) is its monstrous time requirement. It isn't realistic to assume that people are going to be able to take 3 hours out of their day to run this dungeon without interruption, and a lot of people(myself included) are being burned out by the low drop rate, spending hours with nothing to show for it, and it's starting to push me away from the game. So I have two potential fixes to this problem. Number one is that when you enter the Graveyard with your group, you are all treated to a pop-up asking you if you want battles to go at speed x2. This would mean that you would only have 15 seconds to choose spells, and the animations would go twice as fast. This would speed up the longer dungeons immensely(like Xibalba, Tartarus, Mirror Lake, etc) and just make them doable for people with more busy schedules. Another, I think less viable option would be to implement a checkpoint system. After every boss in the Graveyard, you get a checkpoint, and it resets after beating Malistaire and getting your drops. I'm sure you can see the potential for abuse of this system, which is why I recommend the former, but what do you guys think?

Archon
Feb 07, 2011
3175
WaffleMan1221 on Sep 4, 2015 wrote:
The number 1 problem I have with the Graveyard dungeon(the final dungeon in Castle Darkmoor) is its monstrous time requirement. It isn't realistic to assume that people are going to be able to take 3 hours out of their day to run this dungeon without interruption, and a lot of people(myself included) are being burned out by the low drop rate, spending hours with nothing to show for it, and it's starting to push me away from the game. So I have two potential fixes to this problem. Number one is that when you enter the Graveyard with your group, you are all treated to a pop-up asking you if you want battles to go at speed x2. This would mean that you would only have 15 seconds to choose spells, and the animations would go twice as fast. This would speed up the longer dungeons immensely(like Xibalba, Tartarus, Mirror Lake, etc) and just make them doable for people with more busy schedules. Another, I think less viable option would be to implement a checkpoint system. After every boss in the Graveyard, you get a checkpoint, and it resets after beating Malistaire and getting your drops. I'm sure you can see the potential for abuse of this system, which is why I recommend the former, but what do you guys think?
this would be awesome, and a welcome addition to the game for me.

i am an adult. i don't have 3 hours to spend in a dungeon, and i'm so sick of darkmoor; sick of going in with a positive attitude and coming out empty-handed, again and again. it's really started to wear on my last fraying nerves, and i've been spending a lot of time with my mid-level wizards (though i am in no rush to level them up, since there's nothing to do at exalted but darkmoor and i actually bought my membership back so i could do things unrelated to darkmoor).

a checkpoint system would be awesome, as long as there was a countermeasure in place to prevent cheating.

-von