name of world: arcania info: the stuff of legend... this land is where balance truely originated... not from krokotopia... however, the kroks have been here before and thats where they learned it... the land is like a paradise above ground and water, but it has a nice large underwater almost open world type area, with trenches with giant killer shrimp in them, and you have to take one down from the inside as a quest! also adds two more schools. the school of laceration focuses on causing damage to yourself to do tons of damage to others, and also has some manipulation (bone manipulation which lets you summon a skeletal warrior or control an opponents skeletal monster, and flesh manipulation, which allows you to take control of almost any other monster). its upsides are massive damage in the forms of "talents", which are attacks directly done by you, and almost every monster possible as a minion card, but its downsides are that EVERY move costs damage exept the blade, sheild, and bubble. the rejuvination school is about doing extremely minor damage, but healing massive amounts, as well as using global stuns which effect all opponents, but also all allies exept angel minions, (time freezes), and the ability to summon angel minions, in groups of up to three. upsides are its better with healing than life, but the downside is its damage is worse than most other schools... both of these schools are good against each other. how do you get there, you might ask? simple, merle ambrose asks you to go to arcania to see an old friend of his, named arcan, who specializes in both arts, and is also proficient in a few other moves. merle tells you he feels a disturbance, and that if arcania fall, the rest of the spiral is sure to fall to the same force. upon entering, you see the krokotopians trying to invade
Maybe a world where music is the basis of their magic (sort of like life magic) and the undead have taken over their world so they have been weakened to the point where they need our help. The seraphs could be the rulers of this world. :)
name of world: arcania info: the stuff of legend... this land is where balance truely originated... not from krokotopia... however, the kroks have been here before and thats where they learned it... the land is like a paradise above ground and water, but it has a nice large underwater almost open world type area, with trenches with giant killer shrimp in them, and you have to take one down from the inside as a quest! also adds two more schools. the school of laceration focuses on causing damage to yourself to do tons of damage to others, and also has some manipulation (bone manipulation which lets you summon a skeletal warrior or control an opponents skeletal monster, and flesh manipulation, which allows you to take control of almost any other monster). its upsides are massive damage in the forms of "talents", which are attacks directly done by you, and almost every monster possible as a minion card, but its downsides are that EVERY move costs damage exept the blade, sheild, and bubble. the rejuvination school is about doing extremely minor damage, but healing massive amounts, as well as using global stuns which effect all opponents, but also all allies exept angel minions, (time freezes), and the ability to summon angel minions, in groups of up to three. upsides are its better with healing than life, but the downside is its damage is worse than most other schools... both of these schools are good against each other. how do you get there, you might ask? simple, merle ambrose asks you to go to arcania to see an old friend of his, named arcan, who specializes in both arts, and is also proficient in a few other moves. merle tells you he feels a disturbance, and that if arcania fall, the rest of the spiral is sure to fall to the same force. upon entering, you see the krokotopians trying to invade
ooh but the krokotopians ARE repelled, but not by what you think... in an epic cutscene, arcan's inner demon/full lacerator, fato dator, repels all the kroks then flies away... THEN me, Twilightpelt (his apprentice) appears and warns the player that arcan has gone crazy, telling random races to attempt an invade just to defeat them
The cats and kroks need a homeland! A roman world! A world with owls like Gamma! Unicorns! Undead! All the spells need to be explained. like maybe a gobbler homeland where the gobblers are good and you need to fight "witches and plauges" maybe the plauges could be an infected race of pixies? or a locust swarm?
I like they idea of a underwater atlantice world with krakens roaming but I also agree that it would be unfair on storm wizards so you should make it not just storm monsters but put some myth sea monsters in there and some balance and ice when you go into a deeper area in the ocean aswell as storm but I do like they idea
Roostralia, austrialian based, kangaroos, boomerangs, peaceful or menacing koalas, thick accent, and should provoke good music.
Swaranfil, idk a name, but SWAMPS, dark and magical swamplands, maybe with some offset of high tech robot people trying to live amongst its large trees.
Glorioundion, a more myth-based place, white pillars, and godlike folk, maybe in clouds. Proud, mighty, glorioundion. Or maybe make them timid, that'd be odd. Gods that worry.
Those ideas aren't too great but I want to here someone else's so. GO!
World: Dystopia Theme: Futuristic City Level Requirement: 80
Story Behind World: Morganthe has escaped Zafaria and has journeyed to a new land called Dystopia. Dystopia is the home of robots, cyborgs, machines and other technologically-advanced lifeforms. However, the sun isn't shining anymore in poor Dystopia. After harnessing Astral-powered magic, Morganthe used it to shut the power grid that powered most of the machines and computers in Dystopia off. Ambrose gets word of what happened and sends his most advanced student to figure out what is going on (the wizard player). At the end, well, you'll have to play to find out.
NEW SPELLS!
Life: Enchanted Cherub 10 Pips 90% Accuracy 850-950 Life Damage and +40% to next Life Spell
Death: Ammit 10 Pips 85% Accuracy 900 Death Damage and swap half of Damage to Caster's health to all enemies
Myth: Valkyrie 10 Pips 80% Accuracy 950 Myth Damage and -30% Myth Damage on next outgoing Myth Damage spell
Fire: Cherufe 10 Pips 75% Accuracy 390 + 1000 Fire Damage over 3 rounds
Ice: Cold Poltergeist 10 Pips 80% Accuracy 850-1000 Ice Damage and -50% Damage to Caster
Balance: Griffin X Pips 85% Accuracy 250 Balance Damage per pip over 3 rounds
Creatures can be taken from old creatures (golems, colossuses, maybe gobblers and some undead wizards) from other worlds to be refinished with chrome, gold and bronze skins. Maybe some cyborg gobblers (half robot, half gobbler). Introduce some new creatures. For example, design a new boss based on the Stoker/Iron Golem, except with a computer rather than a fire-belly. Big bosses can be anything basically, even wizards!
Ranks of the creatures would take off from Avalon with the beginning rank of 12 and ending with 15 Boss. The least amount of health that a street enemy can have is at least 3,700. The most an enemy can have in Dystopia is 20,000. Also, like enemies in Briskbreeze Tower is Wizard City, certain bosses can cheat. More specifically, the ones with moderate amounts of total health (10,000-12,000).
Streets and Instances can be puns on techy things. Things like the main area can be Circuit Hall and the first street can be something like Electric Avenue... It's up to KI.
Well, that's my first idea and I hope I can think up some more... See you guys later. Brandon out!
Ok, I noticed a bit of a trend going in most of the worlds of Wizard 101 in that they are closely similar to older civilizations
Krokotopia - Ancient Egypt
Marleybone - Turn of the Century London
MooShu - Dynasties of the Far East
Dragonspyre - Pompei (just an idea)
With this in mind, I developed my concept for a new world. A world that mimics the cultures of the Aztecs, Mayans, and Incans. Set in a tropical rainforest, the player would arrive, of course, at a dark time for the locals, monkey people. The ancient rituals to satisfy the gods had not yet been performed for some reason or other, and guess who gets to investigate why? I know little about the gods of the culture outside of Quetzalcoatl, their god of thunder. That's at least a start, though.
Dragonspyre is Rome, not Pompeii.
Moreso, Slovakia. The Dean? Consel? Kings? Dragons? That cool accent?
Ok, I noticed a bit of a trend going in most of the worlds of Wizard 101 in that they are closely similar to older civilizations
Krokotopia - Ancient Egypt
Marleybone - Turn of the Century London
MooShu - Dynasties of the Far East
Dragonspyre - Pompei (just an idea)
With this in mind, I developed my concept for a new world. A world that mimics the cultures of the Aztecs, Mayans, and Incans. Set in a tropical rainforest, the player would arrive, of course, at a dark time for the locals, monkey people. The ancient rituals to satisfy the gods had not yet been performed for some reason or other, and guess who gets to investigate why? I know little about the gods of the culture outside of Quetzalcoatl, their god of thunder. That's at least a start, though.
Quetzalcoatl is the Sun god, hate to break it to you :(
Actually, He was the god of invention/creation/Revolt. Huitzilopochtli was Sun and Tlaloc was Thunder.
Hi i'm level 31 there should be a word were merle ambrose is evil. Theres is wizards that are evil. and a world were you get to be a gobbler and the prince gives quests
I don't want to be rude at all, but that idea isn't very good I mean not everyone wants to be a gobbler. Prince? Merle Ambrose evil? Not many people would agree with your idea. :?
Why cant you guys make the world of the gobblers they said it was taken over well they should start make that world for the archmages and there are witches to kill who have 3 thousand life and they are death and you guys can name it gobblerville
How about an Atlantis themed world. All under water with mermaids and mermen, fish, sharks, coral, and more.
How about a Futuristic World. Or based on a kind of old sci-fi idea of futuristic. Robots, flashing lights, teleporter's, sleek building, etc.
How about a Moon Base world.
As a Piers Anthony fan how about a world of fantasy with pun speaking players. :-)
Along same line above say some World that speaks in riddles.
Of course their is always the classic knights, castles, dragons, and maidens in distress; medieval world idea.
Maybe a racing themed world. Or an Amusement park themed world.
Then there is always the idea of worlds with individual school themes.
Thats just some ideas off top of my head.
That's a great idea. Now there is a Celestia, Zafaria and Avalon. I love Celestia cause it is ocean themed. But unfortunately it has no mermaids/mermen
I think there should be a couple more worlds after Dragonspyre, and they should change the Grandmaster level to 100. I'm am kind of getting off topic, after they make the other worlds they should make this place called The Boss's _______, I have no name ideas. In there you should be able to face each and every boss you faced on Wizard 101, being able to heal after some, and sometimes after two or three. Then there should be a final boss named _______, got no name ideas for he/her, and _______ should have all the elements with 30,000 health. When you face him/her you should be able to use some of your friends, because of course, you have no chance without other people.
Reply to me saying if you like this idea, or if you have something to add.
I really wanna create the land of lords for level eighty five.Of course but how?
How about we go "down the rabbit hole" into Alice's wonderland world. Morganthe would make a very nice "Red" Queen. A lot of wonderful possibilities there.
I think there should be a swamp/jungle type of world so that the storm professor, sweepers and the misshapen frog people have a world representing them in the spiral.
Also I'd love to experience what the home worlds of Professors Falmea and Greyrose are like.
Falmea lives on firecat alley and she probably comes from wizard city, as for greyrose. possibly collosus? Or maybe they just spend their entire lives behind their desks in their respective schools XD
ok so i had a idea for a new world the monster can be robots and gearhead etc so morganth wants to take the gear of time and use to it to control the past so you never became a wizard! after you complete aztecta ambrose will tell you to come to his office so heres my idea
ambrose: young wizard come quick it is urgent!
we must stop morganth from finding the gear of time, you might never see me again!
go talk to bartelby, he might know what the new place morganth has found is!
bartelby: hello young wizard! you want to know the new world? hmm i think a evil sprit took the spiral key, he lurks in the death tower, go there and destroy him!
evil spriit: oh so you want the key to futuretana i see, prepare to face your death!
Evil sprit {this is a solo battle} health: 2500,00 no minion cheats: if you use a healing spell he uses a 55 tower shield, Speech after killed: ah! you have won meddling wizard! here take this key, you deserve it! {he looks like a green lost soul and is life} ambrose: you found the key to...futuretana! morganth went there! you must speak to trina there, she is a robot that can help you, grants 600,00 xp 5000 gold
areas: gearwised trails main area
pipeweb alley: where the clockwork spiders and gearweb queen lives
sting-a-wizard lane: where mechanecal bee robots live
the lab: first dungeon instance
fairybot town: where fairys have gotton turned into robots
sir gearbots tower: a solo tower at the end of fairybot town
clockwock city: a place like sydney but more tetch
tecth palace: where you meet the queen
tick-tock avenue cuck-o birds roam this place
and last but not least
FINAL DUNGEON
ALMOST THERE
THE GIANT FACTORY!
ok here are the bosses :D
FIRST BOSS: pertcthectha. speech apon enter; HA! you think you can ouwit me wiz-ard face your doom!
cheats if you use a shield she uses hex 35 on you\\ School: moon if you heal she says: that heal means your weaknes! and uses a 60 leoign shield HEALTH: 50000 MINION: Fairybot: HEALTH 400,0
SECOND BOSS: repretrectha: HA!HA! face your pure defeat!
he has no cheats but starts with 6 power pips and is storm health is 90000
no minion
LAST BOSS
dr, steambotwrech
ARGH! you have been undoing my work! perepare to be vanqusihed!
cheats!
evry round he will cast a 90 tower sheild on himself
if you blade he will remove the sheild for one round