those types of cards are for regular game play or to use on minions in PvP, and they only work if there is someone else for the bad guys to attack. I mainly use them when I am lowon health and don`t have any heal cards showing or if I have a minion for themto attack instead of me. These cards do not stop attacks they merely send them against someone else, at least the pacify does. Other cards like taunt draw attacks against the user, several types of minions use this card.
In most games threat is gained by. 1. The first person the monster sees and goes after 2. The most damage done to him 3. the most healing done to someone else 4. Taunting
Those will make you the monsters target and he will go after you more so then anyone else.
With a spell like pacify if you are doing any of the above 4 it will allow you to lose his attention for a while until you start doing one of those 4 again .
Im not sure how the numbering is for this game. Usually Taunting then the most damage gains the most threat followed by healing. And the puller automatically has threat when the battle is started.
but i have no idea what threat is or does could someone tell me
Have you noticed that the player in the first position gets attacked most? Then combat switches as someone else hits harder. The AIs are set up to determine who is the toughest foe....and to attack them.
We have two types of spells that affect this: ...Reduces) Causes the math the AI uses to determine that you are not as tough. ...Increase) Focuses the attention of the enemy more on yourself.
Most of the time the battle is too short for this to be really effective, but several minions use the 'increase' spell-type to help ease the pressure on their master.