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not fair...

AuthorMessage
Survivor
Jan 17, 2010
2
i notice that a lot of players are spending their training points, or buying/trading treasure cards... life(healing),balance(weakness,reshuffle),death (feint, infection), ice (tower shield)...but you cant get something useful from myth,storm, and fire...

Geographer
Jun 09, 2009
962
illyrus wrote:
i notice that a lot of players are spending their training points, or buying/trading treasure cards... life(healing),balance(weakness,reshuffle),death (feint, infection), ice (tower shield)...but you cant get something useful from myth,storm, and fire...


Since I am to lazy to check this out, I'll say that it means myth, storm, and fire get more attack cards.

Defender
Dec 28, 2009
140
illyrus wrote:
i notice that a lot of players are spending their training points, or buying/trading treasure cards... life(healing),balance(weakness,reshuffle),death (feint, infection), ice (tower shield)...but you cant get something useful from myth,storm, and fire...


What?! Storm gets you the highest attack cards, Fire gets second highest and damage over time, and Myth gets Earthquake!