i notice that a lot of players are spending their training points, or buying/trading treasure cards... life(healing),balance(weakness,reshuffle),death (feint, infection), ice (tower shield)...but you cant get something useful from myth,storm, and fire...
i notice that a lot of players are spending their training points, or buying/trading treasure cards... life(healing),balance(weakness,reshuffle),death (feint, infection), ice (tower shield)...but you cant get something useful from myth,storm, and fire...
Since I am to lazy to check this out, I'll say that it means myth, storm, and fire get more attack cards.
i notice that a lot of players are spending their training points, or buying/trading treasure cards... life(healing),balance(weakness,reshuffle),death (feint, infection), ice (tower shield)...but you cant get something useful from myth,storm, and fire...
What?! Storm gets you the highest attack cards, Fire gets second highest and damage over time, and Myth gets Earthquake!