Hi right now i am level 38 in myth almost level 39 and i want a good secondary school. well right now i am myth and balance. i used up my training points up to the giving pips thing and i use 2 pips for the spirit blade(myth,life and death) also spirit trap(myth,life and death). should i use the rest of my training points for life up to satyr?(since myth have very low health) or should i use my crowns to get my training points to be death? so my choices is LIFE OR DEATH as my secondary school? please explain why you choose that school.
the 2 pip giving card is called Donate. I think you should train for Ice till tower(defense for all, and shields from fire and storm) life till satyr( shields and healing) spirit blades, and then maybe death till feint if you can make it, but sense 2 myth attacks take 2 hits it doesnt seem worth it to me to learn death that and earthquake could take the feints off
I have a Myth Grandmaster who I trained in Ice up to Tower Shield and then Life to Satyr. At one time i did train death up to feint, but found it not that effective for the double hits. I bought my training points back.
Now (hindsight being 20/20) I wish i only trained up to sprite in Life and spent some training points to gain Kraken. Still with the spells i have, I can hold my own in a fight and did solo many of the harder areas such as secure house and Edrik's vault.
Hannah Lifebringer Level 50 Life Hannah Legendstalker Level 50 Myth
i usually use a treasure card one, for less pip requirements. But if you u do, always keep 2 in, one to throw away, one to use, the one u threw away comes back, use that and the second comes back lol
Life and Death are either one ok. Their spells will stack with extra blades from Spirit Blade. Life is good because you are probably going to want the heals anyway. Death is good because drain spells are nice.
Personaly I perfer to cherry-pick my spells.
Ice to Tower Shield is good. Balance to Weakness is ok. Better for PvP, but ok otherwise. Death to Feint - isn't that great since we need 2 feints on out best spells. 1TP for Spirit Blade is awsome! A must have. 1TP for Spirit Trap is not so good. Again because we need 2 of them. Life to Sprite is good. Gives you a heal over time, and you can heal others. Life to Satyr is ok. Good for PvP and ok for long fights.
Storm to kraken is Good. Normaly wasting Power Pips on non-school spells is a waste (in my opinion), but its ok for myth as a backup since you'd need 2 prisms for every high ranked myth monster you fight. Without Kraken or something else you can actually run out of prisms in a big fight.
Others - Sap Power and Sap Health (i think thats the name) are 1 pip spells from other schools that kill minions for pips or health. They cost 1TP each, but they are better than the myth version. Only useful (in my opinion) for PvP or if you use a minion just about every fight.
Realy is all depends on your tactics, I perfer waiting for big hits and useing shields/weakness to bide my time, others do it differently.
Several have good suggestions. I really like the myth blade, spirit blade, dragonblade and the myth damage bubble combo to the higher level spells as they add to both of a Mini's attacks.
Dragonblade was given out a few months ago on card pets. With the new pet combos, maybe we can hatch other pets with it.