If you have treasure cards that can alter another card, like "keen eyes" to make it more accurate or "tough" to add damage, you apply it to one of your spell cards during spell selection process by clicking it and then your spell card. If you don't use the spell, or if you discard, the modified or "enchanted" card it will join your treasure card collection as an "enchanted treasure card". You used to be able to trade them, but you can't anymore.
Enchanted cards are regular spell cards enhanced with the modifier spells, such as Tough or Keen Eyes. Essentially, they're regular (and free) cards from the spell deck that are modified and thus become treasure cards.
The enchanted cards aren't banned. They can still be made and (in some cases) sold/bought at the Bazaar. What is banned is trading them between players or through the shared bank. The problem was that players were making powerful treasure cards out of relatively cheap modifier cards and then giving them to low-ranked friends are (probably more commonly) their lower-level wizards on the same account, through the Shared Bank.
As an example, a Storm Wizard Grandmaster could go into Golem Tower with 10 Keen Eyes cards (sold for 50 each at the Library), use them on his spell deck's Wild Bolt spells, and make 10 Wild Bolt treasure cards with 20% accuracy. For the cost of 500 gold (relatively little to a Grandmaster), the wizard would have 10 powerful Wild Bolt cards which could then be given to lower-ranked wizards. This resulted in several problems, among them:
1) PvP abuse (imagine a level 7 Life wizard using Wild Bolt over and over until it destroys a much bigger opponent)
2) The fact that, essentially, a player could have any spell in the game for the cost of a modifer treasure card.
3) Trade scamming.
4) Low-level wizards bugging higher-level wizards to make them treasure cards.
Enchanted cards are regular spell cards enhanced with the modifier spells, such as Tough or Keen Eyes. Essentially, they're regular (and free) cards from the spell deck that are modified and thus become treasure cards.
The enchanted cards aren't banned. They can still be made and (in some cases) sold/bought at the Bazaar. What is banned is trading them between players or through the shared bank. The problem was that players were making powerful treasure cards out of relatively cheap modifier cards and then giving them to low-ranked friends are (probably more commonly) their lower-level wizards on the same account, through the Shared Bank.
As an example, a Storm Wizard Grandmaster could go into Golem Tower with 10 Keen Eyes cards (sold for 50 each at the Library), use them on his spell deck's Wild Bolt spells, and make 10 Wild Bolt treasure cards with 20% accuracy. For the cost of 500 gold (relatively little to a Grandmaster), the wizard would have 10 powerful Wild Bolt cards which could then be given to lower-ranked wizards. This resulted in several problems, among them:
1) PvP abuse (imagine a level 7 Life wizard using Wild Bolt over and over until it destroys a much bigger opponent)
2) The fact that, essentially, a player could have any spell in the game for the cost of a modifer treasure card.
3) Trade scamming.
4) Low-level wizards bugging higher-level wizards to make them treasure cards.
yeah but see, those problems are pretty much all pvp. there's really no such thing as trade scamming with cards, give cards get cards, simple. give me one way to scam there. as for the low-level buggers, people could just ignore them or say "no". and very few people are going to just randomly give out powerful tcs to random people. and there's really no problem with sharing in the account, becuase the player HAS earned them.