I would like to see monthly ranking boards of individual characters per table type. Points should be awarded to players based upon their opponents PvP score for the month for the type of match being played at. That is to say at the start of every month of PvP competition everyone would start at 0 points for each match type 1v1, 2v2, 3v3, 4v4. You get a point for every match you win and lose a point for every match you lose, also you get two points for every unique player you defeat based upon your last match with them and lose two points per unique player that defeats you. In 1v1 if Bob played Ed and won, bob would recieve 1 point for the match and 2 points for beating Ed and Ed would lose 3 points (1 for the match and 2 for being beat by Bob). If Bob and Ed played again and Bob won again Bob would only gain the match point of 1 and Ed would lose only the match point. If Bob and Ed played again and Ed won Bob would drop 3 points and Ed would go up 3 points.
The reason why unique opponent points are used is to cut down on player cheating by running up points playing againt theirself.
Teams would be matched together based upon the total amount of player points they have. To further make things fair only legendary characters could be allowed to play. This would make ranking boards be end game play, which Wizard101 desperately needs.
Weekend (3 day) competitions could also be held, and could even be held at different level requirements for those who don't have legendary characters.
The winners of competions would recieve trophies, gold for first place, silver for second, copper for third, and bronze for forth. On their character sheets could then be viewed the number of gold, silver, copper, and bronze trophies a character has ever recieved. Additionally they would get such trophies to place in their homes, and winners would also recieve 1000 crowns for gold, 750 crowns for silver, 500 crowns for copper, and 250 crowns for bronze. Although this would seem like a loss of revenue to Wizard101, more people would play, players would be more apt to keep playing, and the more competitive it becomes to win the more new players should be drawn to the game so it should actually end up increasing revenues instead of losing them.