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Wizard City Suggestions

AuthorMessage
Survivor
Mar 18, 2009
24
I like the idea of everyone having to return to Wizard City to do stuff. It kinda gives the game-world a centered feel. But, it seems like it could be improved a little.

Being a whole city of wizards. I am humbly suggesting they implement some form of city-wide teleport travel.

Why I think it is needed:
For example, everytime I fill my backpack and need to return to Wizard City. So I port to home, take the door to Wizard City. From there I have to run through Ravenwood, Commons, Merchant, and Olde Town just to get to the Bazaar to sell. So to go from point A to point B - I've loaded 7 zones to reach my destination - just to sell. In my opinion, thats a bit much.

Where & How:
The world door room inside of Bartleby seems plenty big enough. Instead of the portal-hub system (introduced with Grizzleheim) I would suggest a series of 2-way teleporters unlocked via quests available at certain levels. Possible destinations would include the Bazaar, Arena, & the Pet Park. Plenty of room there for additions later. Honestly though, put it anywhere reasonable though. Anything to cut down the crazy number of area transitions helps.

Other unrelated suggestions:
- Add a regular merchant to bazaar room. Call them a rare relic collector or something. His/Her game mechanics use would be to buy no-auction gear.
- Add a spot on the bank (not shared bank) for TCs. With the introduction of Gardening the number of TCs I carry around has skyrocketted. I don't think this is a bad thing (I personaly think TCs should be used more outside of PvP). But I need a place to store them. lol.
- Increase the # of cards created when making Crafted TCs. Instead of making one, make them in batches of 3 to compete with the numbers produced through gardening. (Rare or powerful cards excluded of course.)
- Please Consider adding a spot for SOME of the TCs to the shared bank. Not talking about polymorphs or enchanted cards of course those would be no-trade. It just seems silly that I have to have someone hold my cards for me to trade them from character to character.

Anyway... those were just some ideas/suggestions I had. Time to go back to playing.

Defender
Dec 01, 2010
153
I really like the idea of portals. There are a few games I know that have this implemented already and might be where you're pulling the idea from.