I recently finished the final countdown and talked to merle. Then he gave me the key to celestia. Later I logged in again and got a call from professer balestrom that people are saying is the quest for the key to celestia.
I recently finished the final countdown and talked to merle. Then he gave me the key to celestia. Later I logged in again and got a call from professer balestrom that people are saying is the quest for the key to celestia.
This is an optional head banging, cheating bosses tower in MarleyBone called the Warehouse, which is no longer required to enter into Celestia.
On the other hand if you have mastered the school of your wizard and can fight really well and have a few good fighting friends that also have this quest maybe you will find enjoyment in it, me not so much.
Other wise it's a painful drawn out process of waiting at the door for someone who also has the quest to drag their wizard though with you and get it out of your quest book, these usually are people who also were not aware it was optional as I don't think the drops are all that for farming. My first wizard had to do it, I took the quest and then found out it was now optional on my second wizard, none of my other wizards will be taking it thankfully.
List of "I don't need to go there" is: Briskbreeze, Marleybone Warehouse and Helephant Tower. I am currently on the fence about Waterworks since I may just make do with the Wintertusk crafted gear, level 58 gear mix. So far it's been working for my last 2 wizards just fine.
I recently finished the final countdown and talked to merle. Then he gave me the key to celestia. Later I logged in again and got a call from professer balestrom that people are saying is the quest for the key to celestia.
If Ambrose gave you the key you are gtg, Before celestia came out you had to go see professor balestrom (you can if you want that particular quest is now optional and dffficult to find a team to do it with). gl