I suffered through Celestia and became really frustrated in Zafaria. The endless collection quests and seemingly pointless quests (collecting trivial items like paper, silly letters, and invites to tea parties? Seriously?). So I canceled my membership. Renewed it two weeks later to play with daughter in krokotopia.
So I returned to Zafaria to discover I was actually at the end. Entered Avalon and here I am a couple weeks later on an honest to goodness magical quest to get some special sword. Well done KI, Avalon is everything it should be. Fantastic. Kudos to the KI team!
My only recomendation to KI is to consider creating parallel path world's for advancing through the spiral. Giving players options for the kinds of world's to adventure in to advance their wizard would be great. Less likely gamers will quit because they are being forced to play in a world they hate. And as some new world's get developed with superior stories and game play (inevitable that game development will improve over the upcoming years), some of the older worlds could become more optional for game play. There could be significant advantages to move away from the linear story line path that all characters must follow and open the spiral up into several development streams that could be followed by characters.
I suffered through Celestia and became really frustrated in Zafaria. The endless collection quests and seemingly pointless quests (collecting trivial items like paper, silly letters, and invites to tea parties? Seriously?). So I canceled my membership. Renewed it two weeks later to play with daughter in krokotopia.
So I returned to Zafaria to discover I was actually at the end. Entered Avalon and here I am a couple weeks later on an honest to goodness magical quest to get some special sword. Well done KI, Avalon is everything it should be. Fantastic. Kudos to the KI team!
My only recomendation to KI is to consider creating parallel path world's for advancing through the spiral. Giving players options for the kinds of world's to adventure in to advance their wizard would be great. Less likely gamers will quit because they are being forced to play in a world they hate. And as some new world's get developed with superior stories and game play (inevitable that game development will improve over the upcoming years), some of the older worlds could become more optional for game play. There could be significant advantages to move away from the linear story line path that all characters must follow and open the spiral up into several development streams that could be followed by characters.
Good point. And im glad you stuck it out. Whats greyrose always say persistance pays off. Zaf was terrible with frustrating repetitive quests.
I'm getting seriously frustrated in Fire Cat Alley. I know that sounds easy, but not for a level 6 Fire wizard with no convert Fire to Ice spell. I just keep saying in my head: think about Mooshu, think about Mooshu.
I've always wanted to visit Mooshu, after seeing my friend complete the final quest there.