Just was wondering, anyone trying to master three elements (not including astral elements) outside their school? Reasons for this as i see it are as follows, to gain an unpredictable edge in pvp, o be able to seriously kick some monster butt, and just to brag to friends. (third one I don't like, first and second is why i'm doing it) Hope there are others beside me.
The problem of using attacks from other schools is you are ultimately going to use your power pips as white pips, thus wasting pips. You could use a mastery amulet to be able to use one other school's attacks, but trying to use three different schools attacks in addition to your own doesn't make much sense.
Then there is also the issue of where do you get blades and traps for these other three schools you are using, and how are you planning to fit four schools worth of attacks in your deck.
I've seen players use a second school effectively in PvP, like Life, Death, or Balance using a Myth amulet. Balance school has attacks in every element. That would be the way to go if you are trying to keep your opponent guessing what kind of attack you have planned next.
Well, counting my main school, I'm currently mastering 3 schools. My choices were not the best, and it costs to much to buy them back (lower the prices KI) so I'm stuck with ice and storm as my backup and my main school being balance.
The problem of using attacks from other schools is you are ultimately going to use your power pips as white pips, thus wasting pips. You could use a mastery amulet to be able to use one other school's attacks, but trying to use three different schools attacks in addition to your own doesn't make much sense.
Then there is also the issue of where do you get blades and traps for these other three schools you are using, and how are you planning to fit four schools worth of attacks in your deck.
I've seen players use a second school effectively in PvP, like Life, Death, or Balance using a Myth amulet. Balance school has attacks in every element. That would be the way to go if you are trying to keep your opponent guessing what kind of attack you have planned next.
Nice observation. But what I meant with pvp was they could change their decks to many differn't combinations, thus granting unpredictability so no matter if the opponent has fought you before they wont be able to know what comes next from you.
But still, nice point with blades and traps, forgot to think about that. Good thing I have an enchanted armament pet, just need to train it...
Good points and flaws you spotted, also thnx for the balance telling. Multiple elements would probably favour the balance most.