I don't know if Kingsile would ever add something like this in (in fact I doubt it), but I think it would be cool if Wizards (and maybe certain bosses to keep things fair) could have their own little talents/skills that help them out in game. Skills are gained at different levels. (And even better, said skills can be equipped and unequipped at any time, however there should probably be a limit of how many skills can be equipped at a time).
I have some ideas for skills. If the Kingsile team wants to use any of these as they are or modify them, awesome! Do share if you have your own skills!
Skill: Heal Touch Description: At the beginning of every round, everyone on the team of the user with this skill will regain a certain amount of health back (that certain amount being the level of the player). Does not affect any blades or traps. Classes: Level gained: 10
Skill: Steal Touch Description: At the beginning of every round, everyone on the team opposite of the user with this skill will lose a certain amount of health (that certain amount being said user's level or half/one third/one fourth of level). The stolen health will go to the user with this skill. Does not affect any blades or traps. Classes: Level gained: 10
Skill: Shieldfaire Description: When the user of this skill casts a shield spell, the amount of protection from the shield increases by 10%. Triggered at random. Classes: Level gained: 10
Skill: Bladefaire Description: When the user of this skill casts a blade spell, the amount of damage added to the shield increases by 10%. Triggered at random. Classes: Level gained: 10
Skill: Shield Piercer Description: The user of this skill can pierce through any potential shields on their selected target. Triggered at random. Classes: Level gained: 20
Skill: Trapfaire Description: When the user of this skill casts a trap spell, the amount of damage added to the trap increases by 10%. Triggered at random. Classes: Level gained: 10
Skill: Gold Rush Description: This increases the number of gold the user of skill wins after each battle. Triggered at random. (Or luck if the team decides to add a luck stat.) Classes: All Level gained: 5
Skill: Counter Clash Description: When someone attacks, some counter damage will be brought back at said attacker. Triggered at random. Does not affect any blades or traps. Classes: All Level gained: 15
Skill: Strike Force Description: After an enemy is defeated, the user attacking may attack the next enemy with the same spell they used. May be used only once per round. Classes: All Level gained: 30
Skill: Reflect Description: Skill can redirect other user equipped skills such as Counter Clash, Steal Touch, and any other skill that attacks the user of this skill and can hits the other target instead. Triggered at random. Classes: All Level gained: 60
I have some more, but I'll have to post them in another post since I only have a few characters left.
Skill: Shock Pulse Description: At the beginning of every round, the user with this skill will hit a certain amount of damage to all enemies. (That certain amount being double the skill holder's level.) Does not affect any shields, traps, or blades. Classes: Level gained: 30
Skill: Fast Burn Description: During the first round, the user of this skill's attack will be increased by 50%. For every round that passes, that power depletes by 5%. Classes: Level gained: 20 Skill: Frost Bite Description: During the first round, the user of this skill's defense will be increased by 50%. For every round that passes, that power depletes by 5%. Classes: Level gained: 20
Skill: Parallel Shield Description: When attacked by someone of the same class as the skillholder, their damage is reduced by half. Triggered at random. Classes: All Level gained: 35
Skill: Mirror Shield Description: When attacked by someone of the opposite class as the skillholder, their damage is reduced by half. Triggered at random. Classes: All except Level gained: 40
Skill: Spectrum Shield Description: When attacked by someone of any class, the skillholder's damage intake is reduced by 30%. Triggered at random. Classes: Level gained: 40
Skill: Miracle Description: When attacked at low health, the skillholder survives the hit with 1 HP left. Triggered at random. Classes: All Level gained: 1