The new- and obnoxious trend for life wizards are: Guardian angel spammers. They heal up with one satyr to full health and they guardian angel to come back to life and not be defeated with a trillion healing incoming and outgoing. My proposition: take the spell "Guardian Angel" out of PvP, it's broken and it's not fair to those trying to rank up legitimately. Either take it out, or make it one use per game because the less fair PvP gets every update the less people play because Player vs Player is the most popular activity in the game. People exploiting this broken system cause less and less people to participate and eventually leave the game in general. So in the end, players don't just lose but this game does as well, please fix this obnoxious trend in combat.
The new- and obnoxious trend for life wizards are: Guardian angel spammers. They heal up with one satyr to full health and they guardian angel to come back to life and not be defeated with a trillion healing incoming and outgoing. My proposition: take the spell "Guardian Angel" out of PvP, it's broken and it's not fair to those trying to rank up legitimately. Either take it out, or make it one use per game because the less fair PvP gets every update the less people play because Player vs Player is the most popular activity in the game. People exploiting this broken system cause less and less people to participate and eventually leave the game in general. So in the end, players don't just lose but this game does as well, please fix this obnoxious trend in combat.
Yes, I agree to make it no pvp or nerf it somehow like make it not dependent on outgoing or incoming or sanctuary
The new- and obnoxious trend for life wizards are: Guardian angel spammers. They heal up with one satyr to full health and they guardian angel to come back to life and not be defeated with a trillion healing incoming and outgoing. My proposition: take the spell "Guardian Angel" out of PvP, it's broken and it's not fair to those trying to rank up legitimately. Either take it out, or make it one use per game because the less fair PvP gets every update the less people play because Player vs Player is the most popular activity in the game. People exploiting this broken system cause less and less people to participate and eventually leave the game in general. So in the end, players don't just lose but this game does as well, please fix this obnoxious trend in combat.
This would help fight back against angels in rank cause of them constantly shielding healing and coming back. People in real life don't have time to deal with these jades and worst of it the jades COMING BACK to stall again. Even in a reg match it's still unfair no matter how you look at it. It should Imo as you said be at least used once in a match cause if you make it no pvp, people will complain and start saying "oh great they're going to nerf life now..". So just being able to use gaurdian only once is a good idea same thing goes for a team match you can only use it on a ally once .
The new- and obnoxious trend for life wizards are: Guardian angel spammers. They heal up with one satyr to full health and they guardian angel to come back to life and not be defeated with a trillion healing incoming and outgoing. My proposition: take the spell "Guardian Angel" out of PvP, it's broken and it's not fair to those trying to rank up legitimately. Either take it out, or make it one use per game because the less fair PvP gets every update the less people play because Player vs Player is the most popular activity in the game. People exploiting this broken system cause less and less people to participate and eventually leave the game in general. So in the end, players don't just lose but this game does as well, please fix this obnoxious trend in combat.
wouldn't matter (Know how life wizard play) doesn't matter (do take out of pvp) still use immunity second option (armor pierce wouldn't to them because shield spam unless use myth spell) can use others shadow enchanted spell (using mastery from others school) don't give up easy!
beside life wizard lowest aoe (guardian spirit shouldn't be tanking out) good spell for pvp beside people allot armor pierce or allot dispel (rather go to rather school) no matter what school (spell shouldn't be taking out) most thing I want taking out then just the spell (is battle order) people use that to see what school they are on others team so, use the right spell, others school can't handle with!
storm good school at pvp but harder to attack (everybody hate storm most to overpower)
ice good school at pvp but harder to kill because spell more powerful then storm/fire (ice can harder when offense) no matter how high block or resist it! bring ice learn patient (try not mess up) make one mistake cost a lost)
myth good at pvp (make good combo) stun doesn't even matter to them (also like try stun you more around with medusa or no medusa combo double medusa or etc.)
death good at pvp (good at juju) only way for death to win because they are weakest (sometime use immunity seem them using them before school wouldn't matter (have a wizard friend) name was Andrew Sun (he had most immunity just a single gear (many resist pet to switch to immune others school) now jewel socketing for pets (resist become more worst) max resist for jewel resist on pets 14% resist more (only get it pet is at ULTRA)