I was a 3rd age commander then every person I went against used these one pip fire dispels
and how am I suppose to beat a op player with dispel for me when I have none for them
very bad player attitude also when they use those
I am bored losing and going down in rank to people only because of this advantage
I am getting tired of the wizard the game I always loved :(
I have no chance at all to become warlord with this huge advantage
I was almost there at warlord 3rd age I was commander 872
and then everyone laughed and started using these on me like they had unlimited supply :(
I spent hours and hours to get to commander
now I am knight
only because at the last part of battle they have these and I do not :(
wizard 101 please make this advantage a fair one to all schools not just the already cheating schools they have all the advantage over fire already this one is not even possible to over come especially when your both op players
p.s. I am a paying customer and this will be last time I buy anything if this issue is not corrected
Re: one pip fire dispel and none for other schools
TWOLF007 on Jul 21, 2015 wrote:
I was a 3rd age commander then every person I went against used these one pip fire dispels
and how am I suppose to beat a op player with dispel for me when I have none for them
very bad player attitude also when they use those
I am bored losing and going down in rank to people only because of this advantage
I am getting tired of the wizard the game I always loved :(
I have no chance at all to become warlord with this huge advantage
I was almost there at warlord 3rd age I was commander 872
and then everyone laughed and started using these on me like they had unlimited supply :(
I spent hours and hours to get to commander
now I am knight
only because at the last part of battle they have these and I do not :(
wizard 101 please make this advantage a fair one to all schools not just the already cheating schools they have all the advantage over fire already this one is not even possible to over come especially when your both op players
p.s. I am a paying customer and this will be last time I buy anything if this issue is not corrected
I have never seen this one-pip fire dispel you're taking about. If it's "Quench" then it's two pips. And every school has a spell that's the equivalent. Life=Entangle, Death=Strangle, Storm=Dissipate etc. and they are all two-pip spells. Gather some up and turn the tables on them. And to counter them when they're played on you... make sure to load some zero-pip spells in your deck. When someone plays a Quench on you, cast the zero-pip spell to get rid of the dispel without costing you pips.
Re: one pip fire dispel and none for other schools
Actually, the Bartleby Pack gives a 1 pip version of Melt, Quench, and Dissipate. This is not just for the Fire school. You can counter this by being less predictable or using dispels of your own to counter theirs. Fire right now is an obvious overpowered school and that is why many people will want to carry Fire dispels.
Re: one pip fire dispel and none for other schools
I don't fully understand, but what I'm getting from this is that you don't have any dispels whatsoever, for any school. There is a place in Collosus Blvd, where their is a person who trains you dispels. Its in the area with the Collosus Statue, where Mindy Pixiecrown is. I hope this helped!
Re: one pip fire dispel and none for other schools
TWOLF007 on Jul 21, 2015 wrote:
I was a 3rd age commander then every person I went against used these one pip fire dispels
and how am I suppose to beat a op player with dispel for me when I have none for them
very bad player attitude also when they use those
I am bored losing and going down in rank to people only because of this advantage
I am getting tired of the wizard the game I always loved :(
I have no chance at all to become warlord with this huge advantage
I was almost there at warlord 3rd age I was commander 872
and then everyone laughed and started using these on me like they had unlimited supply :(
I spent hours and hours to get to commander
now I am knight
only because at the last part of battle they have these and I do not :(
wizard 101 please make this advantage a fair one to all schools not just the already cheating schools they have all the advantage over fire already this one is not even possible to over come especially when your both op players
p.s. I am a paying customer and this will be last time I buy anything if this issue is not corrected
use cleanse charm *storm spell) (bunch of them as treasure card) trouble with dispel that will help remove it
when I am pvp (sometime use immunity) put cleanse ward incase use convert unless person doesn't shadow magic spell (would need it)
Re: one pip fire dispel and none for other schools
TucsonWizard on Jul 21, 2015 wrote:
I have never seen this one-pip fire dispel you're taking about. If it's "Quench" then it's two pips. And every school has a spell that's the equivalent. Life=Entangle, Death=Strangle, Storm=Dissipate etc. and they are all two-pip spells. Gather some up and turn the tables on them. And to counter them when they're played on you... make sure to load some zero-pip spells in your deck. When someone plays a Quench on you, cast the zero-pip spell to get rid of the dispel without costing you pips.
because of people using there simplify and elucidate (allot people craft those) now remove from game (so, longer rare) started sell them (in bazaar) just spam symbol of astral school to get one (go out of stock really fast) or make new wizard (get them to celestia)
back in day (allot life wizard using 0 pips dispel of life/ice) now chance it so, use there simplify and elucidate on there new shadow enhanced spell! 3 pips & 1 shadow pips instead of 5 pips & 1 shadow pips that why people hate shadow enhanced spell (everybody want shadow enhanced spell (pips be more high) everybody carry elucidate!