At Ravenwood, we have our school teachers who've taught us all of our main spells for the whole game; so far. With the exceptions of Tish'mah & Croaky's minion spells, Tupa Taua & Mortis' threats, Mildred's dispels, Sabrina's shields, Cassie's prisms, Enya's spears & Amelia's globals. All of these types we are also taught by our teachers with the exceptions of threats, dispels & spears; so why not have our teachers give us some spells like that ( could have a 3-4 pip Ether Dispel for 1 & 1 . The threat increase & decreasing spells are fairly useless and seldom used, so I don't think we need some from our teachers, but a one would be nice. And the spears could be like the dispels with ether/volcanic/dream/etc.).
But what spells do we get from our teachers not from other teachers? Blades, traps, attacks & heals. So we have Wysteria teachers & Dragonspyre schools. Let's cover some spells there.
Let's start with a problem in Dragonspyre; no or schools. Sylvia has several buildings near her tomb for , and Milos would be a great teacher for . Ashley and that odd death tree could teach us & respectively. In the , & schools, perhaps have enemies we face in Dragonspyre, or the crystal faculty there.
And in Wysteria, it's all set out for us already. I'll put a few of my own ideas in this post, but remember to leave your own here too!
: Verve - 2 pips, 100% accuracy, charm, +50% damage, +10% accuracy & +50% healing to next spell to self.
: Poise - 2 pips, 100% accuracy, charm, +50% damage (only), +10% accuracy, +20% damage to next spell to self.
Essentially +50% school blade, +10% accuracy and a school specific extra. I think could have a spear, with a shield/absorb, with a cleanse charm, with a pierce/Stun Charm (+100% stun chance to next spell), with a +25/50/75/100% Drain Charm (heal extra).
But also basic attacks, heals for all ( & need it) & maybe a play on traps? Either way, leave your own thoughts & ideas in a reply!