I'm primarily asking do you feel each school should get a new global spell? The ones at Level 22-42 are nice and have made a long lasting impression, but I think it would be cool if there were just a few new ones to play around with. Like what if there were Global (bubble) spells that only effect your enemy or only your friends, instead of everyone like it does now. For example:
Global Spell +15% Accuracy to all friends. -15% Accuracy to all enemies
Just an example.
My second, less important question is if new 'X' rank spells should be given to Balance, Myth, Life, and Death. As the game went on past Dragonspyre, the Elemental schools were given new 'X' rank spells in Wintertusk and Avalon. Ice had Ice Armor then go Frozen Armor in Wintertusk. Fire had Heckhound then got Backdraft in Avalon. Storm had Tempest then got Supercharge in Wintertusk. I think it would be nice if Balance and the Spiritual schools got some new 'X' rank spell to use. Like Death and Life could use a new 'X' rank attack, Balance hasn't been given a new power boost in a while, and Myth could use also use a new power boost.
I'm primarily asking do you feel each school should get a new global spell? The ones at Level 22-42 are nice and have made a long lasting impression, but I think it would be cool if there were just a few new ones to play around with. Like what if there were Global (bubble) spells that only effect your enemy or only your friends, instead of everyone like it does now. For example:
Global Spell +15% Accuracy to all friends. -15% Accuracy to all enemies
Just an example.
My second, less important question is if new 'X' rank spells should be given to Balance, Myth, Life, and Death. As the game went on past Dragonspyre, the Elemental schools were given new 'X' rank spells in Wintertusk and Avalon. Ice had Ice Armor then go Frozen Armor in Wintertusk. Fire had Heckhound then got Backdraft in Avalon. Storm had Tempest then got Supercharge in Wintertusk. I think it would be nice if Balance and the Spiritual schools got some new 'X' rank spell to use. Like Death and Life could use a new 'X' rank attack, Balance hasn't been given a new power boost in a while, and Myth could use also use a new power boost.
See You In the Spiral!
I like the idea, but what did you have in mind? Without some sort of explanation on what the spells should be, I doubt KI would pay much attention to it. I think life would get a heal blade and death could get an infection trap. Balance might get an x weakness spell because fire, ice, and storm have the x trap, shield, and blade spells. Don't know what myth would get because they are less about minions and more about stunning.
I don't know if those would make things any more fair, but those are my thoughts.
I'm primarily asking do you feel each school should get a new global spell? The ones at Level 22-42 are nice and have made a long lasting impression, but I think it would be cool if there were just a few new ones to play around with. Like what if there were Global (bubble) spells that only effect your enemy or only your friends, instead of everyone like it does now. For example:
Global Spell +15% Accuracy to all friends. -15% Accuracy to all enemies
Just an example.
My second, less important question is if new 'X' rank spells should be given to Balance, Myth, Life, and Death. As the game went on past Dragonspyre, the Elemental schools were given new 'X' rank spells in Wintertusk and Avalon. Ice had Ice Armor then go Frozen Armor in Wintertusk. Fire had Heckhound then got Backdraft in Avalon. Storm had Tempest then got Supercharge in Wintertusk. I think it would be nice if Balance and the Spiritual schools got some new 'X' rank spell to use. Like Death and Life could use a new 'X' rank attack, Balance hasn't been given a new power boost in a while, and Myth could use also use a new power boost.
See You In the Spiral!
you know I agree with X-pip spells as you and I have debated them in other threads.
As for the global bubbles, that would be a neat idea to influence one side or the other You could even do things like +20% Ice Damage to outgoing spells and -20% Fire Damage to incoming spells to your team