This is something that I have been wondering, ever since my first ever and wizard got Tower Shield and Volcano Shield: if the sum of the shields go over 100%, why does the enemy spell does not do 0 damage? Here's an example:
You have a Tower Shield: -50% damage And a Volcano Shield: -70% and damage
So if an enemy uses a spell on you, the resistance would sum up to 120% resistance, without counting that of your own gear. This spell should do 0 damage but it doesn't. However, this was a long time ago and I have gotten over it, but I'd still like at least something close to an answer.
Because when it come to calculations each shield is figured by itself. for example: you have three 50% shields. The spell does 200 damage. The math goes like this: 50%of 200 is 100 for first shield. 50% of 100 is 50 for second shield. 50% of 50 is 25 for third shield. Hope that clears things up.
This is something that I have been wondering, ever since my first ever and wizard got Tower Shield and Volcano Shield: if the sum of the shields go over 100%, why does the enemy spell does not do 0 damage? Here's an example:
You have a Tower Shield: -50% damage And a Volcano Shield: -70% and damage
So if an enemy uses a spell on you, the resistance would sum up to 120% resistance, without counting that of your own gear. This spell should do 0 damage but it doesn't. However, this was a long time ago and I have gotten over it, but I'd still like at least something close to an answer.
When they do the math on this it doesn't actually add the shields. For example, let's say the attack does 1000 damage:
1000 - 700 dmg(which is the 70%) = 300 remaining dmg 300 - 150 dmg(which is the 50%) = 150 remaining dmg and then your resist comes into play.
This is correct. The percentages multiply, not add.
For example, you have an ice shield that reduces by 80%, leaving 20%, and a tower shield that reduces 50%, leaving 50%. .20 times .5 = .1 or 10%, so any incoming ice spell is reduced 90%, not 130%.