The description for the spell says 130 damage per pip. And a lot of the time when I use a blade, trap, wyldfire and fuel as well as a ton of pips I can get it to do much more than 1000 damage (On my level 36 magus) But it always does less damage than calculated. If my opponent has 200 health left and I have 2 pips, I should be able to cast a heckhound for 260 damage per round right? But it does far less than that and takes multiple rounds to kill the enemy. Is there a reason this happens?
The description for the spell says 130 damage per pip. And a lot of the time when I use a blade, trap, wyldfire and fuel as well as a ton of pips I can get it to do much more than 1000 damage (On my level 36 magus) But it always does less damage than calculated. If my opponent has 200 health left and I have 2 pips, I should be able to cast a heckhound for 260 damage per round right? But it does far less than that and takes multiple rounds to kill the enemy. Is there a reason this happens?
Heck Hound does 130 damage per pip that is spread out over 3 rounds. If you have 2 pips, the Heck Hound will do 260 damage total, but since the damage is spread out over 3 rounds, it will do 87 damage per turn (260/3).
It's 130 per pip over 3 rounds. Meaning it will take 3 rounds to deal its full damage. In your example at 2 pips you will deal 260 damage but that damage will be split over 3 rounds so 87 per round.
The description for the spell says 130 damage per pip. And a lot of the time when I use a blade, trap, wyldfire and fuel as well as a ton of pips I can get it to do much more than 1000 damage (On my level 36 magus) But it always does less damage than calculated. If my opponent has 200 health left and I have 2 pips, I should be able to cast a heckhound for 260 damage per round right? But it does far less than that and takes multiple rounds to kill the enemy. Is there a reason this happens?
The Heckhound spell does 130 damage per pip, over three rounds. The spell is working exactly as calculated.
I get a little mixed up with some spells too (death and doesn't understand what doom and gloom does) but in this case, thats the total damage, not per round.
So in your example of 2 pips for 260 you are correct but that would be the total damage, split over X rounds.
So, if you used 10 pips (ignoring any boosts like blades, traps, or gear), it would do 1,300/3rounds=433 per round (rounded to a whole number). For easier math, if it wound up doing 3,000 pts of damage total, then it would do 1,000 points of damage per round. It's a great spell, but has specific uses.