I am wondering why after over-leveling various areas, the drops for all enemies drop to reagents and treasure cards only. trying to obtain the radical pet opal or the pip o' plenty pet opal is worse than watching paint dry. All bosses that the wiki suggest that this is on are in mirage or empyrea. since all my wizards are max level, the mirage bosses are only dropping reagents and treasure cards with a 2 percent probability of getting any jewel whatsoever and the only mobs in empyrea that this is assigned to are so loaded up with all other jewels, gear, snacks, and treasure cards that the chance of ever getting the desired drop is 1 out of 1000 attempts only because the dice work against max level wizards. Who has the time to spend all day everyday trying to get any one item and you have made every item like this. you are never climbing one mountain for any item, you are climbing every mountain for every item. why take the fun out of the game so you as a company can chase after dollars through time or crown spending hoping for a better drop rate in given pack purchases.